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Steam News17 January 20265mo ago

Update 0.11.8

When scrapping a derivative module, there is now a chance to obtain a corresponding mod kit, making it easier to modify modules.

In this update3

Full notes

Full Nyassembled! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions9 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Fixes
changedWhen scrapping a derivative module, there is now a chance to obtain a corresponding mod kit, making it easier to modify modules.
changedWhen recycling a derived module whose base module has already been analyzed: 32% (7 HP damage) to 75% (no damage)
changedWhen recycling a derived module whose base module hasn't been analyzed yet: 11% (7 HP damage) to 25% (no damage)
changedNew Features🐈A mod kit will now drop with a chance when a derived module is destroyed or recycled.
addedNew Features🐈CATs for the DPS simulator can now be selected in the combat simulator.
addedNew Features🐈Added a feature to view detailed information via tooltips for battle logs, such as module damage and repair.

Nyassembled! changes

changedWhen scrapping a derivative module, there is now a chance to obtain a corresponding mod kit, making it easier to modify modules.
changedWhen recycling a derived module whose base module has already been analyzed: 32% (7 HP damage) to 75% (no damage)
changedWhen recycling a derived module whose base module hasn't been analyzed yet: 11% (7 HP damage) to 25% (no damage)
changed🐈A mod kit will now drop with a chance when a derived module is destroyed or recycled.
added🐈CATs for the DPS simulator can now be selected in the combat simulator.

When scrapping a derivative module, there is now a chance to obtain a corresponding mod kit, making it easier to modify modules.

The probabilities are as follows:

  • When destroying a derived module (regardless of whether it's enemy or ally): 10%

  • When recycling a derived module whose base module has already been analyzed: 32% (7 HP damage) to 75% (no damage)

  • When recycling a derived module whose base module hasn't been analyzed yet: 11% (7 HP damage) to 25% (no damage)

New Features

  • 🐈A mod kit will now drop with a chance when a derived module is destroyed or recycled.

  • 🐈CATs for the DPS simulator can now be selected in the combat simulator.

  • 🐈Added a feature to view detailed information via tooltips for battle logs, such as module damage and repair.

  • Added System Defense +40 skill.

Other Modifications

  • Made System Defense +20, which was previously exclusive to bosses, learnable by player pilots.

  • Reduced CP cost, price, and learning difficulty of System Defense +10 and System Defense +20.

  • Adjusted the parameters of drives (mainly increasing evasion).

  • If your evasion rate exceeds 100% and surpasses the opponent's hit rate, evasion is guaranteed (previously, there was a minimum 1% chance to hit).

  • Changed controller button assignments during the deployment phase.

  • Added support for skill reordering.

Bug Fixes

  • 🐈Fixed: The joining event for Bistre will reoccur even if he is already in your team.

  • 🐈Fixed: Modules that should be unobtainable can be obtained via Restoration EXE or terminal effect.

  • 🐈Fixed: The selection state of the sell/recycle quantity selection radio button is not maintained.

  • Fixed: Damage logs for Laser Fences are split into two.

  • Fixed: AP loss on a user caused by Assault Armor is not logged.

  • Fixed: When an unlock all object effect occurs via a Terminal, Vending Machines are not affected.

  • Fixed: When a shutdown effect occurs via a Terminal, even harmless objects are being shut down.

Changes marked with 🐈 were inspired by user feedback. Thank you for your participation!

Source

Steam News / 17 January 2026

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