Full notes
Full NUSNUR update
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What changed
- Gameplay
- Balance
- UI and audio
NUSNUR changes
Hi everyone! Thank you for playing — I mean, "observing"— NUSNUR and for providing your valuable feedback! We are currently developing a new content update. In the meantime, we wanted to release a quality-of-life update!
Maybe you just wanted to focus on the story, or perhaps you didn’t feel like dealing with the gameplay itself—doesn’t matter! Now, you can make the gameplay easier if you want!
An option has been added to the menu that makes the gameplay sections of the game easier. Enabling this option will make certain achievements unobtainable and affect the following:
For hack-and-slash gameplay: Damage of Nimbus is doubled, and she has significantly more health and energy.
For turn-based combat gameplay: The player's team takes 50% less damage in many cases and sometimes receives special buffs, while the opposing team has special debuffs.
This option does not affect imagination challenges.
You used the eye magic finisher, saw its animation, and said, "Hey, that's cool." Then you used it again and probably thought, "I wish I could skip it." Well, here you go!
Holding any button while eye magic finisher animation is playing will fast forward the animation.
Whenever you used dashing to fall from somewhere, Nimbus would lose all her momentum. That wasn’t fun... Now, she keeps all the speed she can get!
Now, dashing towards the air will not reset momentum.
New content update that will feature Yuzuki and a new gameplay element in a different universe is coming soon! Language support is still in development and most probably release after the new content.
Once again, thank you for playing~
Source
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