Full notes
Full Number Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
Content Changes
- Added 3 new achievements: "Gauntlet Clearing", "Adversary", and one hidden achievement.
Minor Changes/Bug Fixes
- "Endless" on the title screen has been renamed to "Gauntlet".
- "Dungeons" on the title screen has been renamed to "Trials".
- Gauntlet and Trial name changes have been reflected on the store page and achievements.
- Adjusted the learn tooltip for the Sword which better explains the weapon and durability systems.
- Adjusted the learn tooltip for the Omen.
- Game version is now visible in the title screen.
- Added a failsafe transition to the title screen if the logos do not appear for 6 seconds, or 2.5 seconds if space is held.
- Using arrow key navigation on the title screen will no longer skip the menu in the middle if seed select/erase save is selected.
- The sword weapon will no longer appear as its brass variant if the normal one is selected.
- The entrance to the Dark Zone now spawns properly.
- Debt Collectors can now no longer provide infinite points in one room if combined with an encounter that generates items.
- Putting an item with an ID that falls in the last 4 pages of the beastiary now displays the proper object instead of being disjointed by one.
- The beastiary will now no longer mistakenly display "0" for completion percentage.
- Spears in Trial Five ("Turntaking") have had their #s increased by 2.
- Clay Men in Trial Five ("Turntaking") have had their #s reduced by 1.
- Rogues in Trial Five ("Turntaking") have had their #s reduced by 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
