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Steam News21 March 20242y ago

Update to Version 0.0.3

Hey, everyone! I am glad to present to you the new update to version 0.0.3 List of changes in the game: Levels Added a new level - Laboratories. Save points have been added to the level.

Full notes

Full Number 8 update

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Repeated intro

Hey, everyone! I am glad to present to you the new update to version 0.0.3 List of changes in the game:

What changed

2 fixes21 additions15 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Security
  • Balance
  • Fixes
addedHey, everyone! I am glad to present to you the new update to version 0.0.3 List of changes in the game:
addedAdded a new level - Laboratories.
addedSave points have been added to the level. You no longer have to start from the beginning of the level after death.
changedRedesigned the design of the initial tutorial level. The gameplay time on the level has increased threefold.
changedImproved design of the first and second levels (lighting, gameplay, optimization).
addedRedesigned the reactor room on the third level. New core design with additional gameplay elements.Lighting and gameplay aspects of the third level have been improved.

Number 8 changes

addedHey, everyone! I am glad to present to you the new update to version 0.0.3 List of changes in the game:
addedAdded a new level - Laboratories.
addedSave points have been added to the level. You no longer have to start from the beginning of the level after death.
changedRedesigned the design of the initial tutorial level. The gameplay time on the level has increased threefold.
changedImproved design of the first and second levels (lighting, gameplay, optimization).

Levels

  • Added a new level - Laboratories.

  • Save points have been added to the level. You no longer have to start from the beginning of the level after death.

  • Redesigned the design of the initial tutorial level. The gameplay time on the level has increased threefold.

  • Improved design of the first and second levels (lighting, gameplay, optimization).

  • Redesigned the reactor room on the third level. New core design with additional gameplay elements.Lighting and gameplay aspects of the third level have been improved.

  • Added a corridor for easier access to the green key on the third level.

  • Changed the collision principle of the player with debris. The player no longer steps on debris (previously the player could stumble while walking on debris).

  • Glass and windows have been added. Now the player has the ability to assess the situation in the rooms. Unguarded glass can be shattered, allowing entry through the window.

  • New types of doors with gameplay elements (manual opening control and glass inserts) have been added. Now the player can close doors in front of enemies to escape. Glass doors allow observation without being noticed. The player can assess the situation behind the door and decide on the appropriate moment to attack.

  • New special effects added: cold steam, explosions, flickering light sources.

  • New environmental elements with physical properties have been added (tables, chairs, cabinets, shelves, computers, trash bins, boxes, crates).

  • The appearance of keys has been changed. They are now access cards lying on tables.

  • The design of the elevator has been improved. New sound effects for its operation, activation button, and the ability to go back have been added.

  • New environmental elements addedfloor, ceiling, walls, windows, doors, columns, railings, and more. Player collision with cables has been disabled.

NPC

  • The total number of enemies on levels has been increased.

  • Models of female enemies have been changed.

  • Models of male enemies have been added.

    New types of enemies added:

  • Security guard with a shock baton (male)

  • Security guards with a blaster (male, female)

  • Drone

    New types of behaviors added:

  • Guarding,

  • Random movement.

  • Enemies now have a visibility zone, and the player can move unnoticed. There's also an alarm time - if you're not detected for several seconds, the enemy will go about their business, ceasing to pursue you. Barrel design has been improved. The system for dealing damage to surroundings has been enhanced. The barrel explosion effect has been replaced.

  • Opening crates with health, energy, strength cores, weapon upgrades, and character upgrades have been added.

  • Two new turret designs created. Bugs fixed (laser now shines on character bodies, hanging turrets no longer glitch). Explosion effect replaced.

  • Two new mine designs created. A new type of mine added: falling and rolling. Explosion effect replaced.

Character and UI

  • Improved appearance of the in-game character.

  • Character hair has been improved (physics and material).

  • Interface design has been improved (detailed character information removed from first-person mode and moved to the statistics section).

  • Visual confirmation of activities added: health regeneration, weapon recharging, use of time slowdown (animation in the interface).

  • Visual effect added when aiming from third-person view (aim appearance animation).

  • Improved effect when the player takes damage.

  • A button to access the graphics settings menu has been added to the main and game menus.

  • A bug that didn't save the display of selected settings has been fixed.

  • Game's musical arrangement redesigned. Old music canceled. Two new ambient-style musical pieces created and added.

  • A slider for controlling the overall game volume has been added to the sound menu.

  • Image post-processing improved (gamma correction, scene color work, cinematic highlights on chrome surfaces).

  • Global optimization work has been carried out. Game performance improved by 30%.

Source

Steam News / 21 March 2024

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