What changed
0 fixes1 addition0 changes0 removals
addedAdded a flashlight on the first level. Improved flashlight lighting. Now it shines less brightly up close but twice as far. Fixed loading after player's death. Now it shows an image of the loading level. Added an alternative ending on the third level. Added manually operated doors. Added animation when changing character modes. Updated the reactor scene. Added color differentiation for enemies. Beware of red ones - they are more resilient and fire more intensively. Added a Top Results table for comparison.
Number 8 changes
addedAdded a flashlight on the first level. Improved flashlight lighting. Now it shines less brightly up close but twice as far. Fixed loading after player's death. Now it shows an image of the loading level. Added an alternative ending on the third level. Added manually operated doors. Added animation when changing character modes. Updated the reactor scene. Added color differentiation for enemies. Beware of red ones - they are more resilient and fire more intensively. Added a Top Results table for comparison.
Added a flashlight on the first level. Improved flashlight lighting. Now it shines less brightly up close but twice as far. Fixed loading after player's death. Now it shows an image of the loading level. Added an alternative ending on the third level. Added manually operated doors. Added animation when changing character modes. Updated the reactor scene. Added color differentiation for enemies. Beware of red ones - they are more resilient and fire more intensively. Added a Top Results table for comparison.