Full notes
Full NULLPTR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
LEVEL ADJUSTMENTS
#103 - Updated tutorial text for the brazilian portuguese localization
#106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work
#210 - Level tweaked so that crossing the bottom gate requires less speed
#213 - Removed some firewalls that were not meaningful for the solution required for this level
#214 - Increased the area of influence for the leftmost TENGU sentinel. This should give a bit of breathing room to the player without changing the intended solution
#314 - Small tweak to the top area in order to give more time to execute the intended solution
#315 - Shortened some paths while keeping the same puzzle elements and required solution
#316 - Changed level layout while keeping the same puzzle elements and required solution
#317 - Changed firewall color from green to white in order to allow the player to reset tracing while holding green nodes
BUG FIXES
FLYTRAP - Fixed a bug that sometimes caused the player to be detected when removing a green node from route while moving into a FLYTRAP. This should be safe to allow the player to backtrack and not be detected by the sentinel
SYMBIOTE - Now the sentinel only resets its position if it were attached to the connection or dead when the player disconnects
OTHER CHANGES
Scanlines should be disabled by default when running the game for the first time
Source
Changelog.gg summarizes and formats this update. How we read updates.
