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Steam News28 November 20257mo ago

Patch notes - Minor update v1.1

LEVEL ADJUSTMENTS #103 - Updated tutorial text for the brazilian portuguese localization #106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work #210 - Level tweaked so th

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What changed

1 fix0 additions7 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changed#103 - Updated tutorial text for the brazilian portuguese localization
changed#106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work
changed#210 - Level tweaked so that crossing the bottom gate requires less speed
removed#213 - Removed some firewalls that were not meaningful for the solution required for this level
changed#214 - Increased the area of influence for the leftmost TENGU sentinel. This should give a bit of breathing room to the player without changing the intended solution
changed#314 - Small tweak to the top area in order to give more time to execute the intended solution

LEVEL ADJUSTMENTS

  • #103 - Updated tutorial text for the brazilian portuguese localization

  • #106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work

  • #210 - Level tweaked so that crossing the bottom gate requires less speed

  • #213 - Removed some firewalls that were not meaningful for the solution required for this level

  • #214 - Increased the area of influence for the leftmost TENGU sentinel. This should give a bit of breathing room to the player without changing the intended solution

  • #314 - Small tweak to the top area in order to give more time to execute the intended solution

  • #315 - Shortened some paths while keeping the same puzzle elements and required solution

  • #316 - Changed level layout while keeping the same puzzle elements and required solution

  • #317 - Changed firewall color from green to white in order to allow the player to reset tracing while holding green nodes

BUG FIXES

  • FLYTRAP - Fixed a bug that sometimes caused the player to be detected when removing a green node from route while moving into a FLYTRAP. This should be safe to allow the player to backtrack and not be detected by the sentinel

  • SYMBIOTE - Now the sentinel only resets its position if it were attached to the connection or dead when the player disconnects

OTHER CHANGES

  • Scanlines should be disabled by default when running the game for the first time

Source

Steam News / 28 November 2025

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