Full notes
Full Nullpoint Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
We are continuing to improve the game based on your feedback, we hope that this new update will tackle the last major issues we were seeing in reviews: visibility, online play rewards, and builds between runs. Full list of changes:
Made many changes and improvements to attack indicators across several bosses.
Made several balancing changes to The Judge, Virulent Infester and Flesh Amalgam bosses.
Slightly reduced VIT scaling of Rally ability
Increased Credit scaling of Money Slash
Increased range of Damage Amplifier ability
Clicking abilities in loot screen now highlights them first, and only selects them if already highlighted.
Walk-up sequence in for Void Genesis boss now starts closer, at the bottom of the train.
Fixed archive entries tied to encountering Void Genesis for the first time not being unlocked.
Slightly optimized performance of lightning cloud VFX and hub.
Fixed Double Shot not spawning projectiles
Fixed projectiles and other elements being stopped by landmines
Fixed being able to get stuck against certain walls in the space scene
Fixed difficulty setting sometimes being locked when not intended to.
Fixed cycle result screen appearing as "mission complete" for guests in online games even on failure.
Fixed incorrect damage number shown in Burn ability description.
Fixed incorrect cooldown shown in Absorb Crush ability description.
Fixed missing cooldown in Summon Rose ability description.
Fixed misplaced attribute line in Storm ability description.
NEW
Ability Salvaging
After completing a Cycle, having defeated at least 1 Void Shepherd, one of your equipped abilities, chosen at random, will be salvaged. You can spend Void Samples at the S.O.S. to permanently add salvaged abilities to the S.O.S.'s inventory. However, this offer only lasts until the start of the next Cycle.Steam post imageSteam post image
Online Play Rewards
When playing online in someone else's online room, VS, RP, and salvaged abilities will now accumulate in a special inventory. You can access and claim these accumulated rewards in any of your own save files by interacting with the crystal in the Control room in the hub. Salvaged abilities have a storage limit of 16, while VS and RP have no storage limit.
Note: Japanese and Simplified Chinese localization for new systems is currently missing and will be added at a later date. Sorry for the inconvenience.
Source
Changelog.gg summarizes and formats this update. How we read updates.