Full notes
Full Nullpoint Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- Server
Hi everyone,
We are continuing the trend of improving the game based on your feedback. In this update, we have pushed a major fix for some of the performance issues new players were seeing. There was an issue with the way we were pre-compiling shaders on the loading screen that made it so ability VFX weren't pre-compiled, so they had to render the first time they ran, causing a significant lag spike.
We've managed to pinpoint this issue and fix it, there should be no more lag spikes on the first use of an ability. If you still experience any please let us know! Best place to do that is our Discord.
Next up we will be improving boss attack readability based on your feedback, stay tuned!
Here are the full patch notes:
Nullpoint Protocol v1.0.3
Fixed stutters caused by rendering objects for the first time
Cycles now begin with 50 credits by default.
Fixed some achievements not being obtainable.
Events now yield 4x the amount of RP
Changed currencies given by comets: now RP or RP + Credits, instead of Credits or RP + Credits.
Fixed Absorb Crush healing not properly scaling with STR.
If anyone continues to experience stutters please let us know those should be fixed at this point!
Source
Changelog.gg summarizes and formats this update. How we read updates.