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Steam News1 March 20188y ago

Update 4.1: Small Polish Update

Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!).

Full notes

Full Null Vector update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedUpdate 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!). This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode. The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish. As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely. Thank you! - Alex ( @OpticalOverride ) Full Change Log: Content: - New intro tutorial (only plays once, it should take players who already know how to play less than 30 seconds all together) - teaches movement, shooting, machines/menus, teleporters and ship parts - Updated music tracks for Sectors 1-3 in Standard mode Balance: - Enemy: added a small delay to the cross lasers for the chasing enemies in Sectors 3 and 4 in Hell Mode Additional Changes: - Audio: volumes adjusted for about a dozen sounds in game and a handful of sound files - Audio: default audio levels changed (Music = 80%, SFX = 70%). You may have to readjust your desired sound levels - Audio: increment/decrement adjustment granularity of Music/SFX volume levels in pause menu increased from 10% to 5% - Audio: music duck volume threshold reduced from -30 db to -22 db (music was ducking the SFX too much, especially in the new Hell Mode) - Audio: new, shorter stinger for Hell Mode (main menu -> Hell Mode) - Misc: new transition into Hell Mode for the new stinger - Misc: chest polish: text that appears when in interact range, can't push it around anymore (your ship flies over it now), and explosion VFX/SFX Bug Fixes: - popups no longer "pause" when the game is paused, cluttering up the pause menu (they'll fade away normally) - follower 2 and follower 3 after-death effects no longer occur in Hell Mode when destroyed by an allied Bot

Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!). This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode. The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish. As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely. Thank you! - Alex (@OpticalOverride) Full Change Log: Content: - New intro tutorial (only plays once, it should take players who already know how to play less than 30 seconds all together) - teaches movement, shooting, machines/menus, teleporters and ship parts - Updated music tracks for Sectors 1-3 in Standard mode Balance: - Enemy: added a small delay to the cross lasers for the chasing enemies in Sectors 3 and 4 in Hell Mode Additional Changes: - Audio: volumes adjusted for about a dozen sounds in game and a handful of sound files - Audio: default audio levels changed (Music = 80%, SFX = 70%). You may have to readjust your desired sound levels - Audio: increment/decrement adjustment granularity of Music/SFX volume levels in pause menu increased from 10% to 5% - Audio: music duck volume threshold reduced from -30 db to -22 db (music was ducking the SFX too much, especially in the new Hell Mode) - Audio: new, shorter stinger for Hell Mode (main menu -> Hell Mode) - Misc: new transition into Hell Mode for the new stinger - Misc: chest polish: text that appears when in interact range, can't push it around anymore (your ship flies over it now), and explosion VFX/SFX Bug Fixes: - popups no longer "pause" when the game is paused, cluttering up the pause menu (they'll fade away normally) - follower 2 and follower 3 after-death effects no longer occur in Hell Mode when destroyed by an allied Bot

Source

Steam News / 1 March 2018

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