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Steam News28 October 20178y ago

Update 2 is out!

Update 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more.

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  • Performance
changedUpdate 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more. This update also brings with it major changes to the general balance and therefore, likely the "feel" of the game as well. I ask that you please give the new balance a chance, however if something feels off or not fun, don't be afraid to voice your opinion in the discussion board. I'd love to hear from you! One interesting addition is the new "Weapon" menu (while in-game, select Weapon from the pause menu). It displays the current properties of your weapon such as damage, fire rate, overheat level, etc. and can be really helpful when making decisions about parts. I'm also excited about the new Upgrade machine. It works much like the Mechanic machine but allows 1 part to be upgraded (+1 level). This machine changes the strategy around which parts should be carried (to be upgraded later) or made permanent by the Mechanic machine. Be aware that some parts have a max upgrade limit, per part. Hope everyone is having a good weekend. Enjoy the update! - Alex (Optical Override) Full change log: Content: - new Sector - 4 new enemies (in the new Sector and Boss waves) - new music for the sector - new Challenge room type, "Collect" room - new machine: Upgrade Machine - like the Mechanic machine, but allows 1 part to be upgraded (+1 level) - new weapon property: Overheat - temporarily lowers fire rate after prolonged firing, lowers damage on each shot fired after fully overheated (now granted with Multi-Shot and Homing Shot) - new part: Heat Sink - counter-acts the new Overheat property (-1 Overheat). Can be used to grant negative Overheat to allow for short, charged bursts of fire - new part: Nanobots - grants the possibility of enemies killed by the player to spawn a swarm of killer nanobots Balance: - Parts: Multi-Shot II removed from loot tables (can be aquired by upgrading a Multi-Shot part) - Parts: Mutli-Shot drop less likely - Parts: Multi-Shot now grants +2 Overheat - Parts: Homing Shot now grants +1 Overheat - Parts: Laser II (and above) no longer adds piercing shot (multiple lasers add more accuracy) - Parts: Laser II drop removed from loot tables - Parts: Accuracy added back in (grants +2 accuracy per level, rather than +1 like before) - Parts: Shield guaranteed spawn rate decreases faster after each spawn (slightly less Shields likely per run, hint: upgrade them!) - Parts: Both Laser Bot and Rocket Bots now have level 2 versions (like the Helper Bot) - Machines: Converter machine spawn slightly more likely - Machines: Roulette machine loot table adjusted - parts slightly more likely, HP slightly less likely - Loot: ship part loot tables overhauled, too many changes to mention individually. should provide better choices in the loot rooms and a more balanced experience - Loot: crystal drop now guaranteed every 2 rooms (could spawn more often) - Loot: Max HP drop in Challenge rooms slightly less likely - Loot: small chance of part drop in 2 wave rooms removed Additional Changes: - Radar machine can now be used twice - first use shows sector info, second reveals 1 hidden machine in the sector - can now see your ship's current weapon properties by pausing the game and going to "Weapon" (green or red text means property is above or below soft limit range, respectively) - Machine menus still opened/closed by moving towards/away from the machine, but can now also be opened/closed using the interact/cancel buttons as well - Pause menu Cancel button navigation added (Q on keyboard, B on Xbox controllers) Bug Fixes: - Mechanic machine menu now displays the correct number of parts when using the "Max Parts" modifier - Charger enemy should get stuck on walls significantly less often, if at all - Teleporting enemies (Teleporter and Wandering level 2) should teleport into the player less often (makes several attempts to find an open location away from the player) - Machine menus and wave text will now close when the Pause/Game Over menus appear - fixed small, flickering, visual artifact that would occasionally appear on the player's bullet shadows

Update 2 is a major update that includes a new sector (complete with 4 new enemies and a new music track), new parts, a new weapon property, a new Challenge room type, a new machine and lots more. This update also brings with it major changes to the general balance and therefore, likely the "feel" of the game as well. I ask that you please give the new balance a chance, however if something feels off or not fun, don't be afraid to voice your opinion in the discussion board. I'd love to hear from you! One interesting addition is the new "Weapon" menu (while in-game, select Weapon from the pause menu). It displays the current properties of your weapon such as damage, fire rate, overheat level, etc. and can be really helpful when making decisions about parts. I'm also excited about the new Upgrade machine. It works much like the Mechanic machine but allows 1 part to be upgraded (+1 level). This machine changes the strategy around which parts should be carried (to be upgraded later) or made permanent by the Mechanic machine. Be aware that some parts have a max upgrade limit, per part. Hope everyone is having a good weekend. Enjoy the update! - Alex (Optical Override)

Full change log

Content:

  • new Sector
  • 4 new enemies

(in the new Sector and Boss waves) - new music for the sector - new Challenge room type, "Collect" room - new machine: Upgrade Machine - like the Mechanic machine, but allows 1 part to be upgraded (+1 level) - new weapon property: Overheat - temporarily lowers fire rate after prolonged firing, lowers damage on each shot fired after fully overheated (now granted with Multi-Shot and Homing Shot) - new part: Heat Sink - counter-acts the new Overheat property (-1 Overheat). Can be used to grant negative Overheat to allow for short, charged bursts of fire - new part: Nanobots - grants the possibility of enemies killed by the player to spawn a swarm of killer nanobots Balance: - Parts: Multi-Shot II removed from loot tables (can be aquired by upgrading a Multi-Shot part) - Parts: Mutli-Shot drop less likely - Parts: Multi-Shot now grants +2 Overheat - Parts: Homing Shot now grants +1 Overheat - Parts: Laser II (and above) no longer adds piercing shot (multiple lasers add more accuracy) - Parts: Laser II drop removed from loot tables - Parts: Accuracy added back in (grants +2 accuracy per level, rather than +1 like before) - Parts: Shield guaranteed spawn rate decreases faster after each spawn (slightly less Shields likely per run, hint: upgrade them!) - Parts: Both Laser Bot and Rocket Bots now have level 2 versions (like the Helper Bot) - Machines: Converter machine spawn slightly more likely - Machines: Roulette machine loot table adjusted - parts slightly more likely, HP slightly less likely - Loot: ship part loot tables overhauled, too many changes to mention individually. should provide better choices in the loot rooms and a more balanced experience - Loot: crystal drop now guaranteed every 2 rooms (could spawn more often) - Loot: Max HP drop in Challenge rooms slightly less likely - Loot: small chance of part drop in 2 wave rooms removed Additional Changes: - Radar machine can now be used twice - first use shows sector info, second reveals 1 hidden machine in the sector - can now see your ship's current weapon properties by pausing the game and going to "Weapon" (green or red text means property is above or below soft limit range, respectively) - Machine menus still opened/closed by moving towards/away from the machine, but can now also be opened/closed using the interact/cancel buttons as well - Pause menu Cancel button navigation added (Q on keyboard, B on Xbox controllers)

Bug Fixes

- Mechanic machine menu now displays the correct number of parts when using the "Max Parts" modifier - Charger enemy should get stuck on walls significantly less often, if at all - Teleporting enemies (Teleporter and Wandering level 2) should teleport into the player less often (makes several attempts to find an open location away from the player) - Machine menus and wave text will now close when the Pause/Game Over menus appear - fixed small, flickering, visual artifact that would occasionally appear on the player's bullet shadows

Source

Steam News / 28 October 2017

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