Full notes
Full Null Vector update
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What changed
- Fixes
First I just want to thank everyone who has played the game, the response has been amazing. Also, a special thank you to everyone who has been contributing in the discussion boards; so many great ideas have already been shared. Patch 1 is a small but necessary update containing some glitch fixes, quality of life additions and a handful of optimizations. Look below for a full change log. I know everyone is excited to get extra content to play with (me too!). The next update (Update 1) will be the one that contains added content, so stay tuned! Thank you! - Alex (OpticalOverride) Full Change log: - fixed a glitch where the player could die while completing a room and stay alive (glitched game over screen) - quick fix for a glitch where the Transporter enemy would get stuck in an invincible state for longer than intended - shortened the arcade cabinet intro after first play - saves the last initials used for high score - saves music/sound effects levels after quitting - added 3 Quality Levels (High/Medium/Low) - minimum specs updated (for Low Quality level) - the following optimizations on the CPU and GPU (all quality levels): - reduced some draw calls per frame (CPU) - removed a post processing effect (GPU)
Source
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