Full notes
Full Null Transit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
Thank you to everyone who tried the release version of the game. We’ve been actively reading your feedback, testing fixes, and iterating quickly—and it’s been genuinely exciting to see players engage with the game and share their thoughts. Version 1.1 Patch Notes
Steam achievements now sync immediately after getting them
Steam Cloud save is now supported
Disciple Training door now displays the correct name in English
Control remapping UI now allows mapping multiple actions to a single key
Control remapping UI now includes Dropdown and Inventory actions
Screen tearing visual artifacts fixed (by enabling VSync)
Exiting a boss fight now presents a countdown timer
Energy in the tutorial is now white instead of black, so hopefully players can better associate "casted Energy" as Energy
Player can no longer switch weapons mid-hover
Player death in the simulation chamber no longer disables item effects
Fall damage removed
Critical damage now works correctly with Engineer weapons
Imps can no longer see the Recon while invisible
Bird enemies can now see through one-way tiles
Ranged weapon indicator now disappears when hurt mid-attack
The last two boss portraits can now be inspected correctly
Launch icon added to the game
Missing Chinese localization added to various in-game text
Stamina now regenerates faster while grounded
As always, we welcome any feedback—bug reports, balance thoughts, or general impressions. Happy holidays, and thank you again for playing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
