Full notes
Full Null Hørizøn update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Captains!
What changed
- Compatibility
- Fixes
- Gameplay
- Events
- UI and audio
- Maps
0.8 Stories & Supernovas is now live, and this is by far the biggest update Null Horizon has received yet.
This update adds a full main story campaign with multiple endings, completely overhauls faction reputation, introduces procedural faction questlines, reworks contracts into a faction-driven system, improves UI readability across the board, rewrites controller support, and tons of other great improvements and fixes!
In short, Null Horizon is now much more story-rich, faction-driven, and reactive than it was before. DISCLAIMER: I am unsure how the story changes affect old saves. For this reason, I highly recommend that you start a new save file. That being said, old saves may still work fine, with caveats. If you choose to disregard this and continue your old save, I can try to support you in the discord but I can't make any promises that anything broken can be fixed. This may not affect them at all, I just can't be certain.
Here is the full breakdown:
Story & Campaign
Added a full in-engine intro cutscene between vessel registration and gameplay.
Added a full faction-driven main story campaign with multiple endings.
The main story is centered on the player’s destroyed homeworld, their missing family aboard an escape shuttle, and the last signal coming from the Null Horizon.
Added faction-specific story contacts, rendezvous scenes, and beat-by-beat story progression.
Added coalition-based final support and ending resolution tied to faction relationships and hidden story drift.
Reputation & Factions
Added a Background Dossier panel to vessel registration.
Wired backgrounds into starting faction standings and story contribution seeds.
Replaced the old single good/evil-style reputation track with per-faction standing bars.
Gated Solaris and Eclipse player ships behind EXALTED standing.
Standardized faction hostility so factions become hostile and revoke access at the HOSTILE tier.
Moved faction reputation bars out of the player profile and into their own dedicated Reputation screen.
Contracts & Side Quests
Added a procedural faction questline system to NPC hails, with rare multi-step quest offers for Solaris, Eclipse, Zenith, Lucent, NULL, and Independents.
Added faction-specific quest rewards including new modules, weapons, cargo, and item bundles.
Reworked contracts to be faction-driven instead of generic.
Restricted contract types by faction theme.
Added faction reputation penalties for contract failure.
Added contract tiers across contract types, gated by faction standing.
Made bounty targets faction-specific, and bounty completions now reduce standing with the target faction.
Added the ability to track a contract or quest, showing the active objective in the top-right of the UI while flying.
UI
Reworked map icon language.
Updated full-map NPC markers to use directional triangle icons like the minimap.
Switched full-map NPC colors from generic type colors to faction colors.
Updated the minimap to use faction colors as well, so both maps now match.
Added a full-map legend explaining icon meanings.
Moved faction reputation bars out of the player profile and into their own dedicated Reputation screen.
Added a REPUTATION button to the bottom-right cockpit monitor.
Merged Fleet Command and Fleet Missions into one tabbed Fleet Operations menu.
Replaced the two bottom-right fleet buttons with a single FLEET OPS button.
Added control explanation auto-swapping between mouse and keyboard and controller.
Refreshed the tutorial to be simpler and easier to read.
Made it so any entity between the player and an enemy becomes invisible during combat.
Controller Support
Completely rewrote controller support to feel more natural, intuitive, and less bloated.
Kraken Overworld Behavior
Reworked the random-spawn overworld Kraken so it no longer hunts the player immediately.
Added separate behavior for the overworld Kraken and the Infinity Kraken.
New overworld Kraken priority:
Planets first.
Then NPC ships.
Finally the player.
Added a 5-turn planetary siege state.
The Kraken now fires its Maw at a planet every turn during the siege.
Added attack logs such as X IS UNDER ATTACK BY THE KRAKEN.
Planet destruction now uses the same stacked blast style as the intro cutscene and ignores distance fog.
Left the Infinity boss encounter untouched so the final fight still behaves like the dedicated boss battle.
Miscellaneous
Added various other fixes and adjustments.
Please restart Steam or Verify your files to download the update
If you are having fun, please consider leaving a review ^^ If you have any questions, bugs or feedback, please join us in discord.
Thank you so much for your support. I hope you enjoy the update, and look forward to the next. I'm glad we are on this journey together. ||| HopefullyHeroic
Source
Changelog.gg summarizes and formats this update. How we read updates.
