HomeGamesUpdatesPricingMethodology
Steam News24 March 20263mo ago

Nuclear Nightmare V6.1

Patch Notes (V6.1): - Imposter can see objectives - Ability to move during attack and death sequences fixed - Imposter and enemy attacks not exiting victim from tasks/events (includes generators, lasers, computers, etc)

Full notes

Full Nuclear Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedPatch Notes (V6.1): - Imposter can see objectives - Ability to move during attack and death sequences fixed - Imposter and enemy attacks not exiting victim from tasks/events (includes generators, lasers, computers, etc) - Camera no longer lags behind mesh during a ragdoll death - Deprecated old start up load level stream (may have caused client crash on start of match) - Fixed issues with spawn points for big lobbies starting the match - Scanner says uncontaminated when done by imposter on tower island fixed - Player ragdolls falling through map fixed - Major post process improvements - Motion Blur (You can turn this off in the graphics menu if you dislike the feature) - Imposter mode potential crash cause fixed

Nuclear Nightmare changes

fixedPatch Notes (V6.1): - Imposter can see objectives - Ability to move during attack and death sequences fixed - Imposter and enemy attacks not exiting victim from tasks/events (includes generators, lasers, computers, etc) - Camera no longer lags behind mesh during a ragdoll death - Deprecated old start up load level stream (may have caused client crash on start of match) - Fixed issues with spawn points for big lobbies starting the match - Scanner says uncontaminated when done by imposter on tower island fixed - Player ragdolls falling through map fixed - Major post process improvements - Motion Blur (You can turn this off in the graphics menu if you dislike the feature) - Imposter mode potential crash cause fixed

Patch Notes (V6.1): - Imposter can see objectives - Ability to move during attack and death sequences fixed - Imposter and enemy attacks not exiting victim from tasks/events (includes generators, lasers, computers, etc) - Camera no longer lags behind mesh during a ragdoll death - Deprecated old start up load level stream (may have caused client crash on start of match) - Fixed issues with spawn points for big lobbies starting the match - Scanner says uncontaminated when done by imposter on tower island fixed - Player ragdolls falling through map fixed - Major post process improvements - Motion Blur (You can turn this off in the graphics menu if you dislike the feature) - Imposter mode potential crash cause fixed

Source

Steam News / 24 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.