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Steam News19 January 20265mo ago

Nuclear Nightmare V5.2.1

V5.2.1 Patch Notes: - Barricade Rework, now requires an enemy to hit the door 8 times, if the enemy runs away in the middle of this the barricade and door will stay intact.

Full notes

Full Nuclear Nightmare update

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What changed

1 fix1 addition0 changes0 removals
  • Performance
  • Gameplay
fixedV5.2.1 Patch Notes: - Barricade Rework, now requires an enemy to hit the door 8 times, if the enemy runs away in the middle of this the barricade and door will stay intact. Additionally enemies play an animation when trying to break open the door. (Barricades should be worth using now) - Players receiving random fire damage fixed - Leech attack get up camera animation not playing fixed - Exiting vehicles on a slope caused camera to become stuck in a tilted position fixed - Driver now exits vehicle in forward direction - Monster footsteps slightly increased in volume - Removal of raytracing proxies (possibly causing AMD start up crash) - Item spawning optimizations (Should stabilize FPS overall)
addedNote: We are starting development of the traitor mode so I apologize if there is a bit of silence between updates. Will get a trailer out with a release date as soon as possible! The traitor mode update will also introduce a few new items into the game as well.

Nuclear Nightmare changes

fixedV5.2.1 Patch Notes: - Barricade Rework, now requires an enemy to hit the door 8 times, if the enemy runs away in the middle of this the barricade and door will stay intact. Additionally enemies play an animation when trying to break open the door. (Barricades should be worth using now) - Players receiving random fire damage fixed - Leech attack get up camera animation not playing fixed - Exiting vehicles on a slope caused camera to become stuck in a tilted position fixed - Driver now exits vehicle in forward direction - Monster footsteps slightly increased in volume - Removal of raytracing proxies (possibly causing AMD start up crash) - Item spawning optimizations (Should stabilize FPS overall)
addedNote: We are starting development of the traitor mode so I apologize if there is a bit of silence between updates. Will get a trailer out with a release date as soon as possible! The traitor mode update will also introduce a few new items into the game as well.

V5.2.1 Patch Notes: - Barricade Rework, now requires an enemy to hit the door 8 times, if the enemy runs away in the middle of this the barricade and door will stay intact. Additionally enemies play an animation when trying to break open the door. (Barricades should be worth using now) - Players receiving random fire damage fixed - Leech attack get up camera animation not playing fixed - Exiting vehicles on a slope caused camera to become stuck in a tilted position fixed - Driver now exits vehicle in forward direction - Monster footsteps slightly increased in volume - Removal of raytracing proxies (possibly causing AMD start up crash) - Item spawning optimizations (Should stabilize FPS overall)

Note: We are starting development of the traitor mode so I apologize if there is a bit of silence between updates. Will get a trailer out with a release date as soon as possible! The traitor mode update will also introduce a few new items into the game as well.

Source

Steam News / 19 January 2026

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