Nubby's Number Factory
Steam News 23 November 20255mo ago

NNF v1.4.2 Patch Notes (11/23/25)

Helllllo, Nubby's v1.4.2 patch is now live! This is a proper big boy patch and it fixes a ton of bugs - old and new. There's a handful of minor balance changes to supervisors and items in this patch as well. As always,…

Update log

Full Nubby's Number Factory update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes1 addition0 changes6 removals
  • Balance
  • Performance
  • Maps
  • Store
  • UI and audio
  • Events
addedNubby's v1.4.2 patch is now live! This is a proper big boy patch and it fixes a ton of bugs - old and new. There's a handful of minor balance changes to supervisors and items in this patch as well. As always, you can read the patch notes below.
fixedFixed the infamous divide by 0 crash that sometimes occurs near rounds 200-250 in endless mode.
fixedFixed the absolutely ancient bug where single low value pegs stick around into late game and never end up merging with anything.
fixedFixed issue where if the current round goal is set to 0 due to reloading an autosave that crashed due to the div by 0 crash, your autosave will no longer be unplayable. (Though, this hopefully wouldn't ever happen anyways because the divide by 0 crash was fixed. This is a failsafe, just in case.)
fixedFixed the bug where if you paused the game mid round, all timer-based items would break and become useless for the remainder of the round upon unpausing the game.
fixedFixed bug where dwarf tony's supervisor voicelines were not affected by the sound effects volume setting.

Helllllo,

Nubby's v1.4.2 patch is now live! This is a proper big boy patch and it fixes a ton of bugs - old and new. There's a handful of minor balance changes to supervisors and items in this patch as well. As always, you can read the patch notes below.

But first, I need to give a quick shoutout to an awesome nubby community member by the name of Seymour for helping me stay organized with bug reports and providing MANY fixes to some really stubborn bugs. With the help of our Seymour, this patch became the most comprehensive patch to ever hit the game. What an absolute mad lad.

NNF v1.4.2 Patch Notes: ===========================

Major Bug Fixes: ==========

-Fixed the infamous divide by 0 crash that sometimes occurs near rounds 200-250 in endless mode.

-Fixed the absolutely ancient bug where single low value pegs stick around into late game and never end up merging with anything.

-Fixed issue where if the current round goal is set to 0 due to reloading an autosave that crashed due to the div by 0 crash, your autosave will no longer be unplayable. (Though, this hopefully wouldn't ever happen anyways because the divide by 0 crash was fixed. This is a failsafe, just in case.)

-Fixed the bug where if you paused the game mid round, all timer-based items would break and become useless for the remainder of the round upon unpausing the game.

Small Bug Fixes: ==========

-Fixed bug where dwarf tony's supervisor voicelines were not affected by the sound effects volume setting.

-Fixed a crash that was caused by picking up an item in your inventory while the cafe nubby mouth was eating the soup crackers food item or the tartlard food item.

-Fixed bug where lobster and evil goose sometimes take away points when their respective item effects target #8-Quintillion-Pegs

-Fixed bug on nubby trials where if there is an evil item in slot #4 and you haven't unlocked slot #5, you could drag and drop a non-evil item from within your inventory to the right side of the slot 4 evil item, and the non-evil item you were rearranging could be placed in the locked slot #5. That was a mouth full and I hope that makes sense.

-Removed Asbestos item from "Pheebie Mode" challenge due to item effect conflict.

-Removed King Baby item from "Times Up!" challenge due to item effect conflict.

-Removed Penny Perk from "Short on Change" challenge due to perk effect conflict.

-Removed Mystery Box Perk from nubby trials levels 2,3,4, and 5 due to evil item spawns. This perk is still obtainable in nubby trials level 1.

-Removed Ouroboros item from "Balogna Tony" supervisor because no items can randomly have their trigger set to "pass goal ->" on balogna tony, which makes ouroboros useless.

-Removed Soup Crackers food item from "Plain Jane" challenge due to item effect conflict.

-Fixed issue where there was no cap to how many nuclear/unstable waste emissions - created by the "Uranium Rod" item - could exist at a time. This caused lag after a while. So, in an attempt to improve performance for uranium rod builds while maintaining their break-the-game fun, nuclear/unstable waste emissions will be instantly deleted when they're spawned if there's more than 256 nuclear/unstable waste emissions existing at a time. Similar idea to how there is a 256 count limit to how many nubby duplicates (spawned by the pregnancy test item) can exist at any given moment.

Source

Steam News / 23 November 2025

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