What changed
1 fix1 addition2 changes1 removal
- Gameplay
- UI and audio
- Balance
- Performance
changedThis update brings a handful of quality-of-life improvements and fixes across multiple systems.
changedRadar now features distinct widget types, making it easier to differentiate contacts at a glance.
removedWeapons tracking has been tightened up — AI turrets on friendly ships will no longer cheerfully ventilate your hull while trying to hit something behind it. Friendly fire is no longer the default networking strategy.
addedNavigation gets a new Advanced Nav Control toggle, giving you direct roll and pitch authority for those of you who like to fly your ship the hard way.
fixedAlso fixed a shader property naming issue that was causing light flicker effects to misbehave.
NTL: No Time Left changes
changedThis update brings a handful of quality-of-life improvements and fixes across multiple systems.
changedRadar now features distinct widget types, making it easier to differentiate contacts at a glance.
removedWeapons tracking has been tightened up — AI turrets on friendly ships will no longer cheerfully ventilate your hull while trying to hit something behind it. Friendly fire is no longer the default networking strategy.
addedNavigation gets a new Advanced Nav Control toggle, giving you direct roll and pitch authority for those of you who like to fly your ship the hard way.
fixedAlso fixed a shader property naming issue that was causing light flicker effects to misbehave.
This update brings a handful of quality-of-life improvements and fixes across multiple systems.
Radar now features distinct widget types, making it easier to differentiate contacts at a glance.
Weapons tracking has been tightened up — AI turrets on friendly ships will no longer cheerfully ventilate your hull while trying to hit something behind it. Friendly fire is no longer the default networking strategy.
Navigation gets a new Advanced Nav Control toggle, giving you direct roll and pitch authority for those of you who like to fly your ship the hard way.
Also fixed a shader property naming issue that was causing light flicker effects to misbehave.