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Steam News19 January 201511y ago

January Balance Update (#2!)

This month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!

In this update6

Full notes

Full NS2: Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions26 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • Maps
  • Fixes
changedThis month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!
changedReleased on 2015-01-28 Alien Tweaks:Hydra spikes damage decreased from 15 to 9
changedReleased on 2015-01-28 Alien Tweaks:Hydra fire rate decreased from .25 to .15
changedReleased on 2015-01-28 Alien Tweaks:Hydra health decreased from 610 to 475
changedReleased on 2015-01-28 Alien Tweaks:Hydra range decreased from 20 to 18
changedReleased on 2015-01-28 Alien Tweaks:Hydra fuel sap decreased from 17 to 12
Hydra spikes damage159Hydra spikes damage decreased, nerfHydra health610475Hydra health decreased, nerfHydra range2018Hydra range decreased, nerfHydra fuel sap1712Hydra fuel sap decreased, nerf

NS2: Combat changes

  • Cachemap
changedThis month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!
changedHydra spikes damage decreased from 15 to 9
changedHydra fire rate decreased from .25 to .15
changedHydra health decreased from 610 to 475
changedHydra range decreased from 20 to 18

This month's updates mainly focuses on performance/stability improvements (in common with the Natural Selection 2 codebase) and balance. You asked for more detailed changelogs, so here's as much detail as we can muster!

Changelog for NS2: Combat January 2015 Balance Update 2

Released on 2015-01-28 Alien Tweaks:

  • Hydra spikes damage decreased from 15 to 9

  • Hydra fire rate decreased from .25 to .15

  • Hydra health decreased from 610 to 475

  • Hydra range decreased from 20 to 18

  • Hydra fuel sap decreased from 17 to 12

  • Hydra accuracy decreased 5%

  • Gorge heal-spray reduced 15% for buildings.

Marine Tweaks:

  • Flamethrower flammable target multiplier reduced to 2.25

  • Flamethrower damage decreased from 15 to 14.5

  • Flamethrower energy drain decreased from 2 to 1.7

  • Grenade launcher building damage increased from 1x to 1.70x

A preview version of our next map, co_niveus, is now included in the public build for your exploring pleasure!

Update 1

Released on 2015-01-15 Bug Fixes:

  • Fixed a hole in the ready room on co_nest.

Alien Tweaks:

  • Hydra spikes now deplete Jetpack fuel at a rate of 17% per hit.

  • Bile bomb damage to Command Chairs is reduced to 45% of normal.

  • Clog health increased from 250 to 500.

  • Hydra range increased from 17.78 to 20.

  • Hydra armor increased from 10 to 13.

  • Hydra health increased from 350 to 610.

  • Hydras are now more accurate at hitting moving targets.

  • Hydra minimum rate-of-fire set to 0.25sec.

  • Focus unlock lowered from level 9 to level 5.

  • Whip unlock lowered from level 9 to level 4.

Marine Tweaks:

  • The starting Marine Armory (not the weapon cache!) now repairs armor.

  • Observatory detection range reduced from 22 to 15.

  • Flamethrower building damage reduced by half

  • Grenade launcher building damage reduced to same as player damage

  • Cluster grenade damage reduced from 75 to 50.

  • Cluster damage no longer does double damage to structures.

  • Revolver damage reduced from 40 to 38.

  • Revolver fire rate increased to the same as the Pistol.

General Gameplay Tweaks:

  • Increased Capture Mode points-to-win from 500 to 600.

Source

Steam News / 19 January 2015

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