Full notes
Full NRG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
NRG changes
20230217 One of a kind gamers! So, we know it doesn’t look like it from the lack of written updates but NRG has been updated pretty much every day since we released it a little over a week ago! Not everything has been a massive change but there’s been a mix of quality of life tweaks and gameplay adjustments like the incredibly controversial relocation of canisters to drop onto platforms most of the time instead of randomly. We had someone suggest making movement quicker so the most recent update raised agility. Thank you all so much for your feedback to help us make this game as good as it can be, keep it up! Expect many more refinements and a few more additions over the coming weeks.
Completed
Tons of bug fixes and gameplay refinement
Own shots don’t break finishers anymore
Canisters fall onto platforms most of the time instead of random distribution
Shots don’t roll as much on the ground, reducing ground snipes
Eyewear: 3D, Bottrekkies
Shot drag removed, gravity increased (need to arc shots more now)
Co-op leaderboards now reflect individual scores, not combined
Zombots numbers tweaked, but they always are
Energy level and shot charge UI
Agility raised for quicker movement
Next
Refine energy level and shot charge UI
Distribute canisters more evenly to reduce clumps
KO ticker to see who KOs who
Zombots co-op revivals transfers 15% of points instead of current flat 100
Music fading and skip song option
Custom jetpack and slide animation options
Thanks! -Mac
Community and dev access Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
