Full notes
Full Noxious Weeds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Misc changes:
Edited the Defense stat description, adding its cap to 90%
Bug fixes:
Fixed a bug preventing the "Please and Thank You" achievement from unlocking on Steam
Balance changes:
After listening to players' feedback we balanced different aspects of the game, dropping most enemies' health-and-damage gain per morning to give a less frustrating experience, and buffing most items to make them feel more impactful for your build. Here is the complete list of changes that have been made:
Health per day
Sprout (16 => 8)
Eggplant (24 => 12)
Cabbage (28 => 14)
Blackberry (8 => 6)
Raspberry (13 => 8)
BBKnight (60 => 40)
Currant Knight (60 => 45)
Sunflower (35 => 17)
Banana (35 => 25)
Owlnion (155 => 100)
Damage per day
Sprout (6 => 4)
Eggplant (7 => 5)
Cabbage (7 => 6)
Raspberry (8 => 6)
BBKnight (8.5 => 5.5)
Currant Knight (8.5 => 6)
Sunflower (8.5 => 4.5)
Banana (10 => 6)
Items - Tier 1
AppleHalf (HP Max +5 => +6)
Apricot (MoveSpeed +3 => +5)
Asparagus (Tool Range +4 => +5)
Banana (Damage +2 => +4)
BellGreen (HP Max -3 => -2)
Celery (MoveSpeed +3 => +5)
Cherries (Damage +2 => +4)
Gypsy (Dodge +4 => +5)
Kiwi (HP Drain +3 => +5)
Lemon (HP Max -3 => -2)
Pear (HP Regen +2 => +3)
Pineapple (HP Drain -3 => -2)
Strawberry (Range -6 => -3)
Items - Tier 2
AppleGreen (Luck -5 => -3)
BokChoy (Crit +3 => +4 | Luck +3 => +4 | Defense -6 => -3)
Cabbage (Dodge +3 => +5)
Celeriac (Dodge +7 => +8)
Coconut (AtkSpeed -4 => -2)
Daikon (Crit -6 => -3)
Dragonfruit (Dodge -10 => -5)
Kale (HP Regen -5 => -2 | HP Drain -5 => -2)
Kohlrabi (MoveSpeed -5 => -3)
OverripeBanana (Damage +4 => +5)
Papaya (Dodge -5 => -3)
Tomatillo (MoveSpeed -4 => -3)
Items - Tier 3
Corn (Crit -10 => -5)
Plantain (Damage +10 => +15 | Defense -20 => -5)
Spinach (Range -10 => -5)
Source
Changelog.gg summarizes and formats this update. How we read updates.
