Full notes
Full Nowhere: Mysterious Artifacts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Workshop
- UI and audio
- Balance
- Gameplay
- Performance
Early Access 0.4.0 Hot Fix
Hello Everyone
We continue to update and support our game according to the feedback we receive from our community and we are grateful to everyone who supports us in this process and sends feedback.
You can check the changes we made for this fix below
Ps. This patch also includes upcoming minor and major patch updates
Fixes
Fixed context menu visible for non-interactable actors
Fixed holding item not clearing when removed
Fixed hammer overlay stuck on screen after respawn
Fixed storage inventory build parts not saving decay time*
Fixed decay time UI not working in special slots
Fixed build part owners not updating clients
Fixed quick slot not clearing when selling item *
Fixed first-time splitting stack in full crafting inventory loses items *
Fixed place sound not playing for clients*
Fixed destruction collision on shutters and projectile*
Added
Making improvements on Equipment inventory code which is focused on performance
Making improvements on Destructible meshes (Resources Mostly) which is focused on performance
Increasing to Durability of the Wooden Axe
Changes to thrown projectile collision*
With these patches, we are coming to the end of the base system fixes Which we call 0.4.0. After this, we are focussing on more Minor and Major patches.
Thanks! All feedback from the community.
Ps. We are going to disable to Demo version (0.3.3) cause people get misconceptions about our current version of the game which is also hard to detect which one is coming from our current patch or not. The demo will be activated again at the 0.5.0 version of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
