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Steam News21 August 20232y ago

Early Access Road Map

Hello everyone. Our roadmap after the curious early access is explained in detail below.

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Full Nowhere: Mysterious Artifacts update

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What changed

0 fixes12 additions9 changes0 removals
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changedEarly Access StartThe basic survival mechanics that we want to have in our game are familiar from many games and this part, which we will continue to develop, is a component of our game, not an actual part of our game. we want to develop our game more on the adventure side, more riddles, more mysteries to be solved. and while doing all of this, you also have to survive at the same time, I will touch on the details a little more in the other paragraphs.
changedHe Was A Good StalkerSwimming System and Ocean Biome
addedHe Was A Good StalkerTrader System: We will have merchants that appear in certain areas of the game and can change locations every day, from which you will learn new recipes and new information
addedHe Was A Good StalkerNew Full Map System: This is more expandable and useful than the right now system. you can create your own mark for loots and customize their name
addedSurvival InstinctOne of the systems we are planning to add here is the relationship between heat and cold. There will even be a system that separates the points where daylight hits from the shadow, so you can get warmer in daylight, while you will get colder if you are in a cave or a place that does not receive daylight.
addedSurvival InstinctThen, another innovation we want to bring to this major patch is the electricity system. You will be able to use your own electricity system in the game and open more advanced structures and discover new items.

Nowhere: Mysterious Artifacts changes

changedThe basic survival mechanics that we want to have in our game are familiar from many games and this part, which we will continue to develop, is a component of our game, not an actual part of our game. we want to develop our game more on the adventure side, more riddles, more mysteries to be solved. and while doing all of this, you also have to survive at the same time, I will touch on the details a little more in the other paragraphs.
changedSwimming System and Ocean Biome
addedTrader System: We will have merchants that appear in certain areas of the game and can change locations every day, from which you will learn new recipes and new information
addedNew Full Map System: This is more expandable and useful than the right now system. you can create your own mark for loots and customize their name
addedOne of the systems we are planning to add here is the relationship between heat and cold. There will even be a system that separates the points where daylight hits from the shadow, so you can get warmer in daylight, while you will get colder if you are in a cave or a place that does not receive daylight.

Hello everyone. Our roadmap after the curious early access is explained in detail below.

Apart from that, first of all, how much we thank our players who give us feedback and share the shortcomings of the game with us, you are the real heroes of this game and we will never forget the value of this.

Let's start in order then

Early Access Start

As you all know, this is the point where we brought the game with zero investment with a team of our number after about 1 year of development adventure.

What's here?

The basic survival mechanics that we want to have in our game are familiar from many games and this part, which we will continue to develop, is a component of our game, not an actual part of our game. we want to develop our game more on the adventure side, more riddles, more mysteries to be solved. and while doing all of this, you also have to survive at the same time, I will touch on the details a little more in the other paragraphs.

He Was A Good Stalker

This is where we will drop our first major patch, although the order of the innovations it contains is mixed.

We will start the basic mission system of our game here, so we will lay the foundations here. What does that mean? We have already anticipated what our players demand from us, and that is this. What is the purpose of playing this game? We were aware that there were questions like what we came here to do, but we didn't want to touch on these places without making our basic systems work correctly because this place will actually affect the story and other systems in the game, so we decided to build this part after our basic mechanics and collect other structures on it.

''He was a good stalker'' update will also include

Swimming System and Ocean Biome

Underground Catacombs: a few of these we reach from the bottom of the ground by swimming

Trader System: We will have merchants that appear in certain areas of the game and can change locations every day, from which you will learn new recipes and new information

New Full Map System: This is more expandable and useful than the right now system. you can create your own mark for loots and customize their name

Also mini useful tutorial hints for crafting and gathering resources

Survival Instinct

In this part, we want to increase the survival instincts of our players a little more. What does that mean, not enough?

No, there isn't.

One of the systems we are planning to add here is the relationship between heat and cold. There will even be a system that separates the points where daylight hits from the shadow, so you can get warmer in daylight, while you will get colder if you are in a cave or a place that does not receive daylight.

Then, another innovation we want to bring to this major patch is the electricity system. You will be able to use your own electricity system in the game and open more advanced structures and discover new items.

New blueprints will be available to learn from merchants and many of these will be for building elements.

If we can, we plan to bring a new character system and changeable outfits right here, but if not, we aim to spread it out over time.

In this second part, we also want to design a completely new lobby system for our multiplayer players, a hub of your own and we want to make a fun environment where you can choose where to go from there.

You Are Not Alone

Are you the only one looking for artifacts in the Nowhere world?

In our 3rd major update, we plan to bring new factions and enemy types to the game, some of them will be natural against you, some of them will be aggressive and some of them will be aggressive on both sides. some of them are looking for artifacts in the world just like you, some of them are just protecting their towns and don't welcome outsiders.

With this 3rd major update, the game's map will be greatly expanded, players will now have tier I tier II transitions, and we will also be building islands that can be accessed from the ocean parts of the game, a few of which will contain treasures and their own stories.

at the same time, the content of the game will continue to evolve, we will have much more information about the root experiment and a lot of POIs will also be included in the game

Nuclear Power

As soon as the 3rd major update is over, we will be able to open access to much larger craft options with the tier 2 part we added to the game, but this will not be for free, of course, for this you will have to enter high-risk areas and fight with abnormal types, let's not give spoilers for this place for now =)

Radiation STORMS!

We are very excited about this part, please don't interpret it as if it will be like the horde system in other games, what we are thinking about in this content is much more exciting and we think like an event with more lively motives to keep you in the game

There will be radiation storms that will start all over the map at certain times of the game. When these storms start, if your structure is not solid, you will have to consolidate before it starts, if not, you will have to suffer the consequences, because of this event that will take place on the map, you will sometimes start to see hallucinations, and with this update, we will also activate the mental health system that we are thinking of adding to the game.

Not only that but there will be new enemy elements that will threaten you during the storm. some of the underground shelters found in the game will also be added to the game with this and this places safe to hide from radiation storms too

As we approach this part, we are very, very excited to share more details with our players

Going Deep on Root Experiment

Now we are nearing the end of the Root Experiment, this will be the update where the map expands for the last time. This is the last Big update where we will now master all the basics and details of the story. it will happen right here

End Of The Early Access

Since we think that almost everything we want in our game works perfectly, then we plan to exit early access and switch to the full version game status, I must warn you in this section, the current price of our game will definitely increase. We would like to thank everyone who has completed this early access adventure with us so far

Artic Map Expansion And Polishes

How about going to the new places with all these updates and content that we have counted and digging to the root of a new story again?

Aside from the roadmap, We're going to do it with small patches between versions of the game, which includes many crafting options and item list updates. Like weapons and other stuff. We will also be constantly rolling out localization options for languages for which there is no firm date right now. That's all for now. anyone who wants to discuss us via our road map and wants to send their ideas and feedback to us is welcome to our discord server. Thank you very much for taking the time and reading all this stuff

EFNSOFT - Emre

Source

Steam News / 21 August 2023

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