Novus Orbis
Steam News 15 October 20257mo ago

0.5.0 Update

I'm finally done with this! It took me way more than I wished, I apologize. This is, visually, the level I've wanted to make since I started this project. Like I said in the previous small update, astrophotography was o…

Update log

Full Novus Orbis update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes8 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
addedWith this conclusion, five more challenges have been added, with relative unlockables!
addedThere is a ton of new stuff, a ton of balancing, and as always, I've been working to remove as many bugs as possible.
changedWith this update I decided with the publisher that we're raising the game's price to $14.99 USD.
addedAs a parallel announcement, I'm going to become a dad in January! While this is a happy moment, it also means that development may become a bit slower. I also need to consider how I'm going to wrap the game up leading to 1.0. The original goal was to add two more levels after this one, but depending on schedule and reception, I may need to cut those, and add the intended last boss(es) as additional bosses, without adding new levels.
addedThat being said, the third class is coming for sure, and it's the next big thing I'm going to work on. I haven't made a new class since forever, I'm looking forward to it, while being a bit scared about it ahah.
addedAdditions:(Level) Outer Space. Accessible from Sky Archipelago (and Abyss once cleared). Clearing it once will unlock five new challenges, as well as the raising difficulty for the Hell-Outer Space pair.

I'm finally done with this! It took me way more than I wished, I apologize.

This is, visually, the level I've wanted to make since I started this project. Like I said in the previous small update, astrophotography was one of my hobbies before I started developing Novus Orbis, and I wanted to put my love for space into the game. Some of the background elements I've made for this level are strongly inspired from pictures I've taken myself.

Visuals aside, this level goes to conclude the second path, with the second ending to the game.

With this conclusion, five more challenges have been added, with relative unlockables!

There is a ton of new stuff, a ton of balancing, and as always, I've been working to remove as many bugs as possible.

Note: there have been delays regarding the game's music. I wish things were moving faster, but it's out of my control. For now I am reusing music from the first path (which do not really match the levels' vibe too much), but they're all going to come, at some point.

With this update I decided with the publisher that we're raising the game's price to $14.99 USD.

As a parallel announcement, I'm going to become a dad in January! While this is a happy moment, it also means that development may become a bit slower. I also need to consider how I'm going to wrap the game up leading to 1.0. The original goal was to add two more levels after this one, but depending on schedule and reception, I may need to cut those, and add the intended last boss(es) as additional bosses, without adding new levels.

That being said, the third class is coming for sure, and it's the next big thing I'm going to work on. I haven't made a new class since forever, I'm looking forward to it, while being a bit scared about it ahah.

Now, to the update's content:

Additions:

  • (Level) Outer Space. Accessible from Sky Archipelago (and Abyss once cleared). Clearing it once will unlock five new challenges, as well as the raising difficulty for the Hell-Outer Space pair.

  • (Enemy) Auric Vorid

  • (Enemy) Cobalt Vorid

  • (Enemy) Crimson Vorid

  • (Enemy) Viridian Vorid

  • (Enemy) Grinder

  • (Mini Boss) Hive

  • (Mini Boss) Subterra

  • (Boss) No Spoilers :P

  • (Challenges) Five new challenges that appear once you beat Outer Space for the first time.

  • (Achievements) 12 new Achievements for clearing Outer Space, and for winning the game with the five new challenges (6 for each class).

  • (Blessing) Acid Blood

  • (Blessing) Risk of Poison

  • (Blessing) Goosebumps

  • (Blessing) Summoning

  • (Card) Gamble

  • (Card) Book Rewrite

  • (Card) Soul Cannon

  • (Card) Steel Copy

  • (Card) Bookmark

  • (Card) Hell

  • (Card) Mysterious Rice

  • (Card) Mysterious Tooth

  • (Pet) Onigiri

  • (Pet) Mory

Changes:

  • (UI) Slight change to the font style for the dialogue boxes.

  • (General) The new game reward will now have two versions. The one that was in the game so far is untouched. The game will now give you a reward even if you haven't reached the first boss. In this case, you'll be offered only 2 options, and they will be less impactful.

  • (General) Reduced the number of rooms for some levels, and set both level 3s (Abyss and Sky Archipelago) with only one Mini Boss. It's a quite big change that aims to both make runs more varied, as well as spreading difficulty better between levels (I felt like difficulty would always peak at level 2-3, and then fall at level 4).

  • (General) Removed Mimic and Pond as random events in Hell. They

Source

Steam News / 15 October 2025

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