HomeGamesUpdatesPricingMethodology
Steam News27 July 20178y ago

Balance Changes - July 27

We've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs.

Full notes

Full Nova Blitz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • Server
  • Balance
  • Gameplay
changedWe've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs. Overall, Chaos was very weak, Tech was weaker than desired, and Arcane control and Nature Regenerate strategies were too strong.
changedNerfs:Diquanomus: Now gives the -5 penalty on summon and last breath, until end of turn.
changedTech Buffs:Field Medic: Now fully heals your most damaged unit.
addedTech Buffs:Octoborg: Now has Armor 3.
changedTech Buffs:Support Bot: Now gives +7 strength, but only for this turn..
changedNature Buffs:Merfolk Healer: Now heals the target for 5.

We've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs. Overall, Chaos was very weak, Tech was weaker than desired, and Arcane control and Nature Regenerate strategies were too strong.

Nerfs:

  • Biogenesis: Now costs 3.

  • Diquanomus: Now gives the -5 penalty on summon and last breath, until end of turn.

  • Ghost Ship: Now a 5/7, down from 5/10.

  • Grasping Horror: Now costs 7.

  • Rock Guardian: Loses Regenerate, becomes 4/9.

Tech Buffs:

  • Aegis Elite: Now a 5/5.

  • Armored Blockade: Becomes 5/5.

  • Assassinate: Now kills units that cost 6 or less.

  • Black Ops Team: Becomes 7/7.

  • Elite Hacker: Becomes 5/5.

  • Field Medic: Now fully heals your most damaged unit.

  • Hive Sniper: Becomes 6/6 First Strike.

  • Kestrel Ninja: Now a 4/4.

  • Militia Guard: Now gets +4 strength when blocking.

  • Octoborg: Now has Armor 3.

  • Resupply: Now draws you a unit, not just any card.

  • Shield Force: Now a 12/10.

  • Support Bot: Now gives +7 strength, but only for this turn..

  • Suppression Gel: Now sets strength to 3.

Nature Buffs:

  • Brawl: Now costs 4, down from 5.

  • Leyline Druid: Gains Evade.

  • Merfolk Healer: Now heals the target for 5.

  • Supersize: Now costs 3, down from 4.

Chaos Buffs:

  • Boom Tinkerer: Now a 3/4.

  • Chaos Avatar: Now a 7/7.

  • Clockwork Dragon: Now is a 15/15, and costs 4 to activate.

  • Fayd: Down from 3 to 2 cost, now a 5/4.

  • Goblin Rabble: Now a 2/2.

  • Goblin Warband: Now a 4/3.

  • Krag Warband: Now a 10/4.

  • MegaZeppelin: Becomes 6/6.

  • Orc Captain: Now a 4/4.

  • Raging Goblin: Now a 4/4.

  • Rhinosaur: Now a 10/9 for 6 that deals 3 to each enemy.

  • Rifle Dwarf: Now affects the most damaged enemy.

  • Rocket Sled: Now a 4/4 that gets +3/+0 with Initiative.

  • Steamwing Scout: Now a 4/2.

  • Taunt: Now deals 3 damage.

  • Tinsnipper: Now 8/7.

  • Warboss Shika: Now an 8/8.

  • Weirdbolt: Damage now starts at 2, rather than 1, and goes up from there.

  • Worldcrush Giant: Now costs 8.

Source

Steam News / 27 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.