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Steam News2 December 20169y ago

Build 1.27.2 now live

This is a big one. You'll need to make sure you've got the latest build - previous builds cannot connect to the new server.

Full notes

Full Nova Blitz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions6 changes2 removals
  • Server
  • Gameplay
  • Events
  • Fixes
  • Performance
  • UI and audio
addedThis is a big one. You'll need to make sure you've got the latest build - previous builds cannot connect to the new server.
changedMajor changes:All the previously-announced card changes are in
addedMajor changes:New keyword for Nature: "Fight". This does respect First Strike, but not Double Attack or Overrun.
addedMajor changes:While there's a low player population, new players will be matched vs the AI, rather than high-level players.
fixedBug fixes:Keyword popups less likely to come up over other cards
addedBug fixes:Chat, challenge, and new friend notifications are shown after a game, if they came in during a game.

Nova Blitz changes

addedThis is a big one. You'll need to make sure you've got the latest build - previous builds cannot connect to the new server.
changedAll the previously-announced card changes are in
addedNew keyword for Nature: "Fight". This does respect First Strike, but not Double Attack or Overrun.
addedWhile there's a low player population, new players will be matched vs the AI, rather than high-level players.
fixedKeyword popups less likely to come up over other cards

This is a big one. You'll need to make sure you've got the latest build - previous builds cannot connect to the new server.

Major changes:

  1. All the previously-announced card changes are in

  2. New keyword for Nature: "Fight". This does respect First Strike, but not Double Attack or Overrun.

  3. While there's a low player population, new players will be matched vs the AI, rather than high-level players.

  4. The "mobile arena" option is BACK! This a zoomed-in view of the arena; some players prefer it, so both are options.

  5. The in-game menu can be brought up by hitting Escape (after the starting hand panel closes)

  6. Arena cards don't re-layout as much while you're targeting another card.

  7. Crafting is now far more responsive

  8. When a card gains/loses a keyword or stats, you'll see the loss/gain animated

Bug fixes:

  • Keyword popups less likely to come up over other cards

  • Chat, challenge, and new friend notifications are shown after a game, if they came in during a game.

  • Deck builder missing rows bug is fixed

  • Card Art Asset manager crash fixed

  • Targeting a card with a legal activated ability no longer selects the activated ability as well

  • Player portraits can be targeted by clicking, as well as dragging

  • Judgement/Ordeila and Assembler Anton bugs fixed

  • Earth Elemental bug fixed

  • Zombie Plague et al now send their created units to the correct positions

  • Basic packs now give the correct cards.

Improvements:

  • Resolution of effects more closely matches what the server's actually doing (your resolutions and your opponent's resolutions and initiative changes should now all match)

  • Larger text on card list items

  • Cost & Aspect filters now show their filtered state on the menu bar

  • "Friends" moves up to the header; a Leaderboard link replaces it in the footer

  • "Open Pack" button can't be accidentally clicked twice in a row

  • Several onboarding hints removed, as they weren't helping

  • When you get a new card in a pack, text will tell you it's new

  • Reduced data transfer during games by 4x

  • The arena resizes more intelligently for different window sizes

  • The new scalable server architecture is up & running

  • Improvements to game startup speed

  • Back-end improvements to let us update the game more easily

Source

Steam News / 2 December 2016

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