What changed
0 fixes1 addition2 changes0 removals
addedMake Nature cards more playable - our data showed that Nature was by far the least-played aspect. In addition to improving the power level of several Nature cards, we've also added to Nature's disruption sub-theme with Leyline Druid and Minotaur Guide.
changedMake mid-range and control strategies more relevant when players don't have complete collections. To that end, we improved some common and rare defensive cards, and nerfed a couple of more aggressive commons/rares.
changedWe're also rolling out several bug fixes alongside this build (Earth Elemental will grant more strength if you buff it, for example), and a much more scalable server architecture, that'll allow us to eventually grow beyond thousands of concurrent users. Here's all the updated & changed cards:
Nova Blitz changes
addedMake Nature cards more playable - our data showed that Nature was by far the least-played aspect. In addition to improving the power level of several Nature cards, we've also added to Nature's disruption sub-theme with Leyline Druid and Minotaur Guide.
changedMake mid-range and control strategies more relevant when players don't have complete collections. To that end, we improved some common and rare defensive cards, and nerfed a couple of more aggressive commons/rares.
changedWe're also rolling out several bug fixes alongside this build (Earth Elemental will grant more strength if you buff it, for example), and a much more scalable server architecture, that'll allow us to eventually grow beyond thousands of concurrent users. Here's all the updated & changed cards:
We're making changes to a number of cards this week. Many of them are buffs, a few are nerfs, and a very few are redesigns. We had two goals.
Make Nature cards more playable - our data showed that Nature was by far the least-played aspect. In addition to improving the power level of several Nature cards, we've also added to Nature's disruption sub-theme with Leyline Druid and Minotaur Guide.
Make mid-range and control strategies more relevant when players don't have complete collections. To that end, we improved some common and rare defensive cards, and nerfed a couple of more aggressive commons/rares.
We're also rolling out several bug fixes alongside this build (Earth Elemental will grant more strength if you buff it, for example), and a much more scalable server architecture, that'll allow us to eventually grow beyond thousands of concurrent users. Here's all the updated & changed cards:
Arcane changes:
Tech changes:
Divine changes:
Chaos changes:
Nature changes: