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- Notoris 2: Warlords
Notoris 2: Warlords | Dev Update
July was a super productive month, with a heavy focus on Diplomacy, officer relationships, progression systems, and AI improvements. A key milestone was reached as core gameplay systems began interacting in previously u…
Event39 changesGameplayBalance - Notoris 2: Warlords
Notoris 2 : Warlords | Dev Update
June ended up being one of the biggest months for the project so far. Everything continues to feel like its connecting together more and more with each addition. Here's what I worked on this month. Officer Assist System…
Event39 changesGameplayUI/audio - Notoris 2: Warlords
Notoris 2 : Warlords | Dev Update
Hey everyone, Steve here from Flying General Games, the (mostly) solo dev working on Notoris 2: Warlords. Here's what I've been up to the past two months. Heads up, this is kind of a long one.. Skill Trees If you've spe…
Event39 changesGameplayUI/audio - Notoris 2: Warlords
Notoris 2 : Warlords | Dev Update
Heyo, here’s a quick breakdown of what got done over the past month. This was a systems + UI foundation push, along with some solid gameplay iteration. Here’s whats changed: Faction Court System Built and completed the…
Event39 changesGameplayUI/audio - Notoris 2: Warlords
Notoris 2 : Warlords | Dev Update
February was another foundational month. We had a good balance of under the hood updates with actual player facing visual and gameplay changes. Here’s what changed: Core Modifier System Reworked I dramatically rebuilt h…
Event39 changesGameplayUI/audio

