Full notes
Full Nothmere update
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What changed
- Fixes
- Gameplay
- Store
Fixed a bug with the time passage where the time was not rolling properly from Pre-Dawn Hours to Morning. Now if the player stays awake all night, the day will properly roll into the next day in the morning hour.
Fixed a bug in the Silent Key quest for the Shaded Sigil. When breaking into Gregor's bedroom the chest is now able to be opened with a lockpick or the open spell.
Fixed a bug where you could complete all quests in the Warrior's Guild beginning with the Cracks in the Barrier quest without actually completing the mission requirements if you experience a particular scenario in the forest with a void roach battle.
Fixed an issue where sometimes the player would not properly change to the town gate room with the Arcane Codex when walking behind the Inn to go towards the General Store and Arcane Codex.
Fixed an issue with the torch puzzle in the Crow's Nest so that you cannot extinguish the second torch while the lookout is looking for you.
Fixed an issue where sometimes the lookout in the Crow's Next torch puzzle room would not clear to allow you to exit to the next room.
Resolved the issue with the wrong mob showing up in combat and then the correct monster being back on the initiating screen and unable to be interacted with.
Fixed the issue that was created by patch 1.03 where the player would warp slightly when a combat transition was pending. This is due to the slight delay I placed in the code to account for players with slower CPU speeds.
Source
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