Full notes
Full Notes From Province update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
This patch focuses on improving parts of the game that were unintentionally confusing or frustrating.
General
Due to popular demand, the Slime Racing minigame is now 14% easier; Slime Sewer still remains the Dark Souls of minigames
The first jump in Demon Claw Swamp is more straightforward; this jump was unintentionally made confusing late in development after a quality of life feature was added
The final puzzle in Bree Tree Ruins now has a more clear jump route
Removed the "+8 hours" text when sleeping; it implied the bed had an 8 hour cooldown when the actual cooldown is 4 hours
Updated the flavor text on Marked Critical
Balance
Sanctuary Bead has been changed from 100% to 50% chance to remove a condition
Vial of Poison now adds Stealth
Bug Fixes
Raft positions in the north-west corner of Lamia's Lair now reset when leaving the room
The Soul Bound battle tip no longer players every time you encounter a Heart enemy in a Standard Battle
Black Powder can no longer damage the Prophet
Fixed an occasional crash during the Matriarch battle
Zario no longer uses his charge skill twice in a single turn
Petrified Wood now actually does what it says it will
Source
Changelog.gg summarizes and formats this update. How we read updates.
