HomeGamesUpdatesPricingMethodology
Steam News28 November 20257mo ago

Update v1.1.3.0

๐ŸŽฎ Gameplay Added new final scene! Added current area display to the map! So now you can check the map to see where you are! Added map in fast travel (sewer system) menu, so you know were you are going!

In this update5

Full notes

Full Not My War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions6 changes1 removal
  • Gameplay
  • Maps
  • Security
  • UI and audio
  • Fixes
added๐ŸŽฎ GameplayAdded new final scene!
added๐ŸŽฎ GameplayAdded current area display to the map! So now you can check the map to see where you are!
added๐ŸŽฎ GameplayAdded map in fast travel (sewer system) menu, so you know were you are going!
removed๐ŸŽฎ GameplayNow map icons disappear if they are no longer relevant! (If you already opened a door, picked an upgrade or rescued an NPC, the icons will no longer be visible). This make its easier for players to know what is left to do, so they don't get lost and know what's pending
fixed๐ŸŽฎ GameplayFixed Security Cameras not being able to spot you when you were just below them
changed๐ŸŽฎ GameplayReworked internal picked items system

Not My War changes

addedAdded new final scene!
addedAdded current area display to the map! So now you can check the map to see where you are!
addedAdded map in fast travel (sewer system) menu, so you know were you are going!
removedNow map icons disappear if they are no longer relevant! (If you already opened a door, picked an upgrade or rescued an NPC, the icons will no longer be visible). This make its easier for players to know what is left to do, so they don't get lost and know what's pending
fixedFixed Security Cameras not being able to spot you when you were just below them

๐ŸŽฎ Gameplay

  • Added new final scene!

  • Added current area display to the map! So now you can check the map to see where you are!

  • Added map in fast travel (sewer system) menu, so you know were you are going!

  • Now map icons disappear if they are no longer relevant! (If you already opened a door, picked an upgrade or rescued an NPC, the icons will no longer be visible). This make its easier for players to know what is left to do, so they don't get lost and know what's pending

  • Fixed Security Cameras not being able to spot you when you were just below them

  • Reworked internal picked items system

  • Changed anti-aliasing method from TSA to FXAA to avoid time accumulations flickers

  • Now your save gets deleted on game over! (This was intended from the beginning, we just forgot about it)

  • Added alternative bindings for some actions (now you can crouch with "C" or "Ctrl", what feels better for you! Quick map has also multiple alternative inputs, "M", "Caps Lock" or "Z")

  • Adjusted first Phantom patrol points so it does not get stuck

  • Fixed the preview parable effect (it should have been a discontinued line but was wrongly implemented)

๐Ÿ–ฑ๏ธ Controls & Camera

  • Reworked camera completely. Now aiming is decoupled from panning, which gave us better control over how camera behaves for mouse and gamepad

  • So, we were able to implement specific logic for each input method and state (normal, panning, aiming)! Making the experience much more enjoyable for both input methods

  • Also, now panning with mouse only happens when "Space" is being pressed, so players can move the mouse freely without triggering panning, which caused a lot of players playing with the camera always panned and gave them a hard time

  • And lastly, now you can change gadgets while aiming! So it's easier to throw multiple gadgets at once!

๐Ÿ’พ Saving & Progress

  • Picked up items save logic has been refactored to centralize it, making it easier for us to debug and making it more robust so there are no issues of items not correctly being marked as picked up

๐Ÿ“‹ Menus & UI

  • Adjust the "Laser Module" sprite to it fits the inventory grid better

  • Fix HUD hiding in the middle of cinematics instead of at the start

๐Ÿ› Bugs

  • And of course, lots of bugs fixed and small adjustments to improve the experience!

Thanks for playing! Found a bug? Report it here or let us know on the Steam forums ๐Ÿฆฆ๐Ÿ’™

Source

Steam News / 28 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.