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Steam News20 May 20261mo ago

Early Access Update v1.0.0.16 - Massive Performance Overhaul!

πŸš€ SciPera GR - Early Access Update v1.0.0.16 πŸš€ Hello everyone! πŸ‘‹ We have been grinding hard behind the scenes to smash those frame drops and performance issues you reported!

In this update2

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Full Not My Child update

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What changed

2 fixes0 additions3 changes1 removal
  • Performance
changedπŸš€ SciPera GR - Early Access Update v1.0.0.16 πŸš€We have been grinding hard behind the scenes to smash those frame drops and performance issues you reported! πŸ› οΈ In this update, we have completely overhauled our rendering settings and asset pipeline to deliver a massive performance boost across a wide range of gaming rigs! πŸ”₯
removedπŸ› οΈ Performance & Optimization Fixes:⚑ Massive Framerate Boost: We completely disabled heavy Hardware Ray Tracing pipelines! Shifting the project over to highly optimized software solutions has drastically increased baseline FPS.
fixedπŸ› οΈ Performance & Optimization Fixes:πŸ“ Geometry Pipeline Overhaul: Successfully implemented Nanite virtualized geometry on heavy structural models. This drops active polygon render counts significantly while preserving crisp, high-fidelity visual detail.
changedπŸ› οΈ Performance & Optimization Fixes:πŸ•ΉοΈ Smoother Gameplay (DirectX 12): Optimized background Shader Model 6 (SM6) pipelines to heavily reduce compilation stutters when traversing the map.
changedπŸ› οΈ Performance & Optimization Fixes:Thank you all for your incredible support during our Early Access journey! πŸ‘» Keep sending us your feedback, and stay tuned for our upcoming room streaming updates ! πŸšͺπŸ‘€
fixedπŸ› οΈ Performance & Optimization Fixes:SciPera GR Team

Not My Child changes

changedWe have been grinding hard behind the scenes to smash those frame drops and performance issues you reported! πŸ› οΈ In this update, we have completely overhauled our rendering settings and asset pipeline to deliver a massive performance boost across a wide range of gaming rigs! πŸ”₯
removed⚑ Massive Framerate Boost: We completely disabled heavy Hardware Ray Tracing pipelines! Shifting the project over to highly optimized software solutions has drastically increased baseline FPS.
fixedπŸ“ Geometry Pipeline Overhaul: Successfully implemented Nanite virtualized geometry on heavy structural models. This drops active polygon render counts significantly while preserving crisp, high-fidelity visual detail.
changedπŸ•ΉοΈ Smoother Gameplay (DirectX 12): Optimized background Shader Model 6 (SM6) pipelines to heavily reduce compilation stutters when traversing the map.
changedThank you all for your incredible support during our Early Access journey! πŸ‘» Keep sending us your feedback, and stay tuned for our upcoming room streaming updates ! πŸšͺπŸ‘€

πŸš€ SciPera GR - Early Access Update v1.0.0.16 πŸš€

Hello everyone! πŸ‘‹

We have been grinding hard behind the scenes to smash those frame drops and performance issues you reported! πŸ› οΈ In this update, we have completely overhauled our rendering settings and asset pipeline to deliver a massive performance boost across a wide range of gaming rigs! πŸ”₯

πŸ› οΈ Performance & Optimization Fixes:

  • ⚑ Massive Framerate BoostWe completely disabled heavy Hardware Ray Tracing pipelines! Shifting the project over to highly optimized software solutions has drastically increased baseline FPS.
  • πŸ“ Geometry Pipeline Overhaul: Successfully implemented Nanite virtualized geometry on heavy structural models. This drops active polygon render counts significantly while preserving crisp, high-fidelity visual detail.

  • πŸ•ΉοΈ Smoother Gameplay (DirectX 12): Optimized background Shader Model 6 (SM6) pipelines to heavily reduce compilation stutters when traversing the map.

Thank you all for your incredible support during our Early Access journey! πŸ‘» Keep sending us your feedback, and stay tuned for our upcoming room streaming updates! πŸšͺπŸ‘€

  • SciPera GR Team

Source

Steam News / 20 May 2026

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