Early Access Update v1.0.0.16 - Massive Performance Overhaul!
π SciPera GR - Early Access Update v1.0.0.16 π Hello everyone! π We have been grinding hard behind the scenes to smash those frame drops and performance issues you reported!
In this update2
Full notes
Full Not My Child update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions3 changes1 removal
Performance
changedπ SciPera GR - Early Access Update v1.0.0.16 πWe have been grinding hard behind the scenes to smash those frame drops and performance issues you reported! π οΈ In this update, we have completely overhauled our rendering settings and asset pipeline to deliver a massive performance boost across a wide range of gaming rigs! π₯
removedπ οΈ Performance & Optimization Fixes:β‘ Massive Framerate Boost: We completely disabled heavy Hardware Ray Tracing pipelines! Shifting the project over to highly optimized software solutions has drastically increased baseline FPS.
fixedπ οΈ Performance & Optimization Fixes:π Geometry Pipeline Overhaul: Successfully implemented Nanite virtualized geometry on heavy structural models. This drops active polygon render counts significantly while preserving crisp, high-fidelity visual detail.
changedπ οΈ Performance & Optimization Fixes:πΉοΈ Smoother Gameplay (DirectX 12): Optimized background Shader Model 6 (SM6) pipelines to heavily reduce compilation stutters when traversing the map.
changedπ οΈ Performance & Optimization Fixes:Thank you all for your incredible support during our Early Access journey! π» Keep sending us your feedback, and stay tuned for our upcoming room streaming updates ! πͺπ
fixedπ οΈ Performance & Optimization Fixes:SciPera GR Team
Not My Child changes
changedWe have been grinding hard behind the scenes to smash those frame drops and performance issues you reported! π οΈ In this update, we have completely overhauled our rendering settings and asset pipeline to deliver a massive performance boost across a wide range of gaming rigs! π₯
removedβ‘ Massive Framerate Boost: We completely disabled heavy Hardware Ray Tracing pipelines! Shifting the project over to highly optimized software solutions has drastically increased baseline FPS.
fixedπ Geometry Pipeline Overhaul: Successfully implemented Nanite virtualized geometry on heavy structural models. This drops active polygon render counts significantly while preserving crisp, high-fidelity visual detail.
changedπΉοΈ Smoother Gameplay (DirectX 12): Optimized background Shader Model 6 (SM6) pipelines to heavily reduce compilation stutters when traversing the map.
changedThank you all for your incredible support during our Early Access journey! π» Keep sending us your feedback, and stay tuned for our upcoming room streaming updates ! πͺπ
π SciPera GR - Early Access Update v1.0.0.16 π
Hello everyone! π
We have been grinding hard behind the scenes to smash those frame drops and performance issues you reported! π οΈ In this update, we have completely overhauled our rendering settings and asset pipeline to deliver a massive performance boost across a wide range of gaming rigs! π₯
π οΈ Performance & Optimization Fixes:
Removedβ‘ Massive Framerate BoostWe completely disabled heavy Hardware Ray Tracing pipelines! Shifting the project over to highly optimized software solutions has drastically increased baseline FPS.
π Geometry Pipeline Overhaul: Successfully implemented Nanite virtualized geometry on heavy structural models. This drops active polygon render counts significantly while preserving crisp, high-fidelity visual detail.
πΉοΈ Smoother Gameplay (DirectX 12): Optimized background Shader Model 6 (SM6) pipelines to heavily reduce compilation stutters when traversing the map.
Thank you all for your incredible support during our Early Access journey! π» Keep sending us your feedback, and stay tuned for our upcoming room streaming updates! πͺπ