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Full Not Dead Yet update
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Hi!
This week we took a rough decision: no updates. But allow me to give you a quick explanation, yes?
Our schedule was to release v0.9.0 this week as usual, but one of the features it'd introduce required a refactor we were not expecting. Technically speaking, we could postpone the refactor - we could workaround to make the feature work - but that wouldn't be wise, specially because another feature expected to debut on v0.10.0 would also require this same refactor. That said, after serious internal discussions, we decided to postpone v0.9.0 to give us the opportunity to make the refactor right and prevent time bombs in our code.
We are sorry about this.
I know that this might not be a big deal [the delay] for some in our community, but I really don't want our game to look like 'yet another dead Early Access game' because we are working hard and with the heart here. <3
That's it.
See you next patch with good stuff.
Take care!
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