HomeGamesUpdatesPricingMethodology
Steam News19 December 20205y ago

Patch v0.2.1 is here!

Hey! 👋 Today we're proud to announce we're releasing our first game patch! It's small, but it aims to address a few things we gathered from your feedback! Shall we?

Full notes

Full Not Dead Yet update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! 👋

What changed

4 fixes6 additions7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Fixes
addedHighlightsAdded damage displayer - now, when you hit a zombie, we're displaying the applied damage
addedHighlightsAdded sensitive crosshair - now, when you aim at a friend or a zombie, your crosshair changes accordingly
addedHighlightsAdded mouse sensitivity settings - now you can customize your mouse sensitivity however you want
addedHighlightsAdded 'Auto Reload' - now when you have no ammo, you don't have to manually reload your weapon (as long as you have enough ammo at your reserve clip)
changedOther changesWe changed the visuals of the Mutant and Tango weapons to avoid confusion
changedOther changesNow every weapon have their own shooting sound effect (no more repetitive sfx)
Syringe cost130100Syringe cost decreased, nerf

Today we're proud to announce we're releasing our first game patch! It's small, but it aims to address a few things we gathered from your feedback!

Shall we?

Highlights

  • Added damage displayer - now, when you hit a zombie, we're displaying the applied damage

  • Added sensitive crosshair - now, when you aim at a friend or a zombie, your crosshair changes accordingly

  • Added mouse sensitivity settings - now you can customize your mouse sensitivity however you want

  • Added 'Auto Reload' - now when you have no ammo, you don't have to manually reload your weapon (as long as you have enough ammo at your reserve clip)

  • Pause game when you open to the menu (Esc) (single player only)

Other changes

  • Players who call for rescue now receive 100 NW

  • "Expanded Glock" is now named "Glock2"

  • We changed the visuals of the Mutant and Tango weapons to avoid confusion

  • Now every weapon have their own shooting sound effect (no more repetitive sfx)

  • The 'Start Game' button is now more intuitive for hosts and beginners

  • Weapon Box now avoids rolling repeated weapons (to you - lower chances to roll the same weapon twice)

  • Added pick up sound effect to the Syringe

  • Syringe cost reduced from 130 to 100

  • Added "Reloading" message when your weapon is reloading (as well as some slick fade-in/fade-out effect)

  • Increased the physical size of the Porch of the House a little bit - it was way too suffocating

  • Changed the G36 firing sound effect

Bugfixes

  • Fixed one player skin that had broken legs

  • Fixed zombies applying double damage when hitting player's bodies

  • Fixed the "Buy ammo here" message not disappearing when you change your weapon

  • Fixed a situation where sometimes your shots weren't being registered (multiplayer only) (now you're going to have a smoother hit-and-run experience)

And that's it!

If you want to know more about what we'll be working next, don't forget to check out our Public Roadmap !

  • Follow us on Twitter

  • Join us on Discord

  • Follow us on Instagram

  • Follow our Public Roadmap

Source

Steam News / 19 December 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.