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Steam News1 December 20214y ago

Gameplay Adjustments and Balance Changes | Patchnotes Version 1.1.0

Dear Adventurer, this month we'd like to make some major adjustments to the game.

Full notes

Full Not Another Dungeon?! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions15 changes1 removal
  • Maps
  • Gameplay
  • Balance
changedAdjusted the animation when meistering. The meister is no longer seen in the middle of the battlefield while the original unit is still transforming.
changedSome probabilities were adjusted.
changedThe gold received after a session was decreased.
changedThe experience points received after a session were increased.
addedNEW: Score for conquering a level in just one turn: +200 points
removedADJUSTED: Recruiting heroes no longer gives points when replacing a hero with a guild.
Levels: (47Levels: ( increased, buffLevels: (4->7) => (46Levels: (4->7) => ( increased, buffLevels: (4->7) => (57Levels: (4->7) => ( increased, buffLeo'polio, Luminary of Glacaesmus: Attack Strength:2514Leo'polio, Luminary of Glacaesmus: Attack Strength: decreased, nerf

Not Another Dungeon?! changes

changedAdjusted the animation when meistering. The meister is no longer seen in the middle of the battlefield while the original unit is still transforming.
changedSome probabilities were adjusted.
changedThe gold received after a session was decreased.
changedThe experience points received after a session were increased.
addedNEW: Score for conquering a level in just one turn: +200 points

Dear Adventurer, this month we'd like to make some major adjustments to the game. Among other things, these changes prevent the boring high-score strategy of"Guildinizing"(Defeating all opponents on the level except for one weak opponent and then wait until you have played all guilds from your deck - Recruiting always gave a lot of points). We also tried to make the game more enjoyable. Bosses should now feel more like bosses and less like plain noise.

System:

  • Adjusted the animation when meistering. The meister is no longer seen in the middle of the battlefield while the original unit is still transforming.

  • Some probabilities were adjusted.

  • The gold received after a session was decreased.

  • The experience points received after a session were increased.

High Score Calculation:

  • NEW: Score for conquering a level in just one turn: +200 points

  • ADJUSTED: Recruiting heroes no longer gives points when replacing a hero with a guild.

  • ADJUSTEDThe bonus points were greatly decreased.
  • Score for recruiting: Now +200 points

  • Score for conquering the Tower: Now +2,500 points

  • Score for defeating a normal opponent: Now +300 points

  • Score for a"Perfect Kill"(Bring a unit to exactly 0 health): Now +250 points

  • Score for defeating Irel'la: Now +600 points

  • Score for defeating Leo'polio: Now +650 points

  • Score for defeating Mag'cha: Now +750 points

  • Score for defeating Aphradim: Now +900 points

Cards:

  • NEW: Sakurai, The Host (Via Bonus Code "SAKURAI")

  • Adler, Pitch Black Swings: Levels: (5->8) => (6->8)

  • Alice, Purified Soul: Soul Cost: 25 => 32; Attack Strength: 15 => 14; Maximum Health: 14 => 15

  • Grimm, The Judge: Levels: (5->8) => (4->7)

  • Jina, Nullificator: Levels: (2->4) => (1->3)

  • Para, Golden Courier: Maximum Health: 6 => 7; Levels: (4->7) => (4->6)

  • Sato, The Emperor: Attack Strength: 11 => 10

  • Seki, BEdAM Research Team: Maximum Health: 5 => 6; Levels: (4->7) => (5->7)

  • Talem, Archer of the Erdu Tribe: Levels: (4->8) => (5->8)

  • Yeramias, Lightborne: Levels: (4->7) => (5->8)

  • Aphradim, Demonic King: Maximum Health: 32 => 35

  • Banshee: Attack Strength: 5 => 6

  • Djinn: Attack Strength: 6 => 5

  • Irel'la, King's Bodyguard: Attack Strength: 15 => 14; Maximum Health: 20 => 18

  • Irel'la, Dreaming Dancer: Maximum Health: 20 => 22

  • Leo'polio, King's Bodyguard: Attack Strength: 12 => 11

  • Leo'polio, Luminary of Glacaesmus: Attack Strength: 25 -> 14; Maximum Health: 20 => 25

  • Mag'cha, King's Bodyguard: Attack Strength: 17 => 19; Maximum Health: 24 => 28

  • Mag'cha, Unstoppable Force: Maximum Health: 30 => 32

With best regards Tim "Beatless" B., Director of Not Another Dungeon?! P.S.:Thank you for all of your feedback! We are working at full speed on making Not Another Dungeon?! a better experience for everyone. With the next big update (2.0.0), which is planned for the beginning of 2022, in addition to the first "full-fledged" expansion, you will also see a revision of the Ability Card System! More information will come when we are ready. Follow our Twitter account to stay up to date!

Source

Steam News / 1 December 2021

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