What changed
1 fix6 additions3 changes0 removals
addedINTRODUCTIONHey, everyone! Today I am calling this new build an update because it does change the game in a semi-major way. Because it isn't our normal or planned update, which should be every two weeks I am calling it 3.0.2 instead of what it would be; 3.1.0. BUILD IS LIVE
changedCHANGESResource Gathering We have changed the gathering of ores and other items. Some items still use the old system and will remain that way. Previously we used a timer system, you would click the ore, the timer would start, then at the end of the timer the object would disappear and you would receive the items. The changed version: Now you need to wield your pickaxe or hatchet depending on the mineral you are wanting to mine. You need to be with-in a short distance of the object, you then look at that object, click it and an animation will play of your character smashing the object. All items take the same amount of hits right now; 4. We're going to be changing that shortly.
changedCHANGESDestroying Doors If you haven't heard, we changed some camps to cabins. Before you had to shoot down the door in order to get through. This has been changed. Although it's been changed you can still shoot the door down. Now you can smash the door down with a hatchet or pickaxe.
addedCHANGESNotice Please notice; because you need a pickaxe to mine iron and because you need iron to make a pickaxe it doesn't "compute" to make a pickaxe you'll now need stone. Stone is a material we have yet to add, for now when you log in you will automatically receive 25 stone, 7 more than what is needed. Pickaxe will not require repairs until we can add stone. The new animation for mining is currently a placeholder and will be changed until we can get an improved version. Some audio used for the new improvements are also placeholders that will be improved in some upcoming hotfixes.
addedADDITIONSMelee Weapons We have finally added melee weapons to Northern Regime. Please notice I've only spent 8 hours on this system as I just began this morning, just saying this as it may be a little buggy for the start. Expect hot patches throughout today and tomorrow for this addition. You can now use a hatchet or pickaxe to kill soldiers and deer. We have yet to set it for bears, it's not urgent because we're not sure if it would even be possible to kill a bear that close. Enemies take about two hits. The reason we made it so low is because of that fact you have to get so close to the enemy just to be able to kill them. Deer currently take 5 hits.
addedADDITIONSSneaking Because we now have melee weapons the sneaking in Northern Regime will begin to expand. Enemies have only ever attacked if you were in their vision of sight which is about 90-120 degrees or so. Sneaking wasn't practical because they do attack if you fire off a shot. Now you should be able to get up behind someone and kill them without others knowing. Camps are quite small right now and the enemies are near each other, sneaking still isn't the most practical option because of that. We will begin to create larger camps that are more spread out. In addition, enemies will start patrolling. < This is not in currently but expect it sometime soon. We still need to add crouching to make these scenarios more realistic.
Northern Regime changes
addedHey, everyone! Today I am calling this new build an update because it does change the game in a semi-major way. Because it isn't our normal or planned update, which should be every two weeks I am calling it 3.0.2 instead of what it would be; 3.1.0. BUILD IS LIVE
changedResource Gathering We have changed the gathering of ores and other items. Some items still use the old system and will remain that way. Previously we used a timer system, you would click the ore, the timer would start, then at the end of the timer the object would disappear and you would receive the items. The changed version: Now you need to wield your pickaxe or hatchet depending on the mineral you are wanting to mine. You need to be with-in a short distance of the object, you then look at that object, click it and an animation will play of your character smashing the object. All items take the same amount of hits right now; 4. We're going to be changing that shortly.
changedDestroying Doors If you haven't heard, we changed some camps to cabins. Before you had to shoot down the door in order to get through. This has been changed. Although it's been changed you can still shoot the door down. Now you can smash the door down with a hatchet or pickaxe.
addedNotice Please notice; because you need a pickaxe to mine iron and because you need iron to make a pickaxe it doesn't "compute" to make a pickaxe you'll now need stone. Stone is a material we have yet to add, for now when you log in you will automatically receive 25 stone, 7 more than what is needed. Pickaxe will not require repairs until we can add stone. The new animation for mining is currently a placeholder and will be changed until we can get an improved version. Some audio used for the new improvements are also placeholders that will be improved in some upcoming hotfixes.
addedMelee Weapons We have finally added melee weapons to Northern Regime. Please notice I've only spent 8 hours on this system as I just began this morning, just saying this as it may be a little buggy for the start. Expect hot patches throughout today and tomorrow for this addition. You can now use a hatchet or pickaxe to kill soldiers and deer. We have yet to set it for bears, it's not urgent because we're not sure if it would even be possible to kill a bear that close. Enemies take about two hits. The reason we made it so low is because of that fact you have to get so close to the enemy just to be able to kill them. Deer currently take 5 hits.
INTRODUCTION
Hey, everyone! Today I am calling this new build an update because it does change the game in a semi-major way. Because it isn't our normal or planned update, which should be every two weeks I am calling it 3.0.2 instead of what it would be; 3.1.0. BUILD IS LIVE
CHANGES
Resource Gathering We have changed the gathering of ores and other items. Some items still use the old system and will remain that way. Previously we used a timer system, you would click the ore, the timer would start, then at the end of the timer the object would disappear and you would receive the items. The changed version: Now you need to wield your pickaxe or hatchet depending on the mineral you are wanting to mine. You need to be with-in a short distance of the object, you then look at that object, click it and an animation will play of your character smashing the object. All items take the same amount of hits right now; 4. We're going to be changing that shortly.
Destroying Doors If you haven't heard, we changed some camps to cabins. Before you had to shoot down the door in order to get through. This has been changed. Although it's been changed you can still shoot the door down. Now you can smash the door down with a hatchet or pickaxe.
Notice Please notice; because you need a pickaxe to mine iron and because you need iron to make a pickaxe it doesn't "compute" to make a pickaxe you'll now need stone. Stone is a material we have yet to add, for now when you log in you will automatically receive 25 stone, 7 more than what is needed. Pickaxe will not require repairs until we can add stone. The new animation for mining is currently a placeholder and will be changed until we can get an improved version. Some audio used for the new improvements are also placeholders that will be improved in some upcoming hotfixes.
ADDITIONS
Melee Weapons We have finally added melee weapons to Northern Regime. Please notice I've only spent 8 hours on this system as I just began this morning, just saying this as it may be a little buggy for the start. Expect hot patches throughout today and tomorrow for this addition. You can now use a hatchet or pickaxe to kill soldiers and deer. We have yet to set it for bears, it's not urgent because we're not sure if it would even be possible to kill a bear that close. Enemies take about two hits. The reason we made it so low is because of that fact you have to get so close to the enemy just to be able to kill them. Deer currently take 5 hits.
Sneaking Because we now have melee weapons the sneaking in Northern Regime will begin to expand. Enemies have only ever attacked if you were in their vision of sight which is about 90-120 degrees or so. Sneaking wasn't practical because they do attack if you fire off a shot. Now you should be able to get up behind someone and kill them without others knowing. Camps are quite small right now and the enemies are near each other, sneaking still isn't the most practical option because of that. We will begin to create larger camps that are more spread out. In addition, enemies will start patrolling. < This is not in currently but expect it sometime soon. We still need to add crouching to make these scenarios more realistic.
NEXT HOT PATCHES
Just want to let you all know what I'll be adding next as a hot patch. Because we have been getting so many suggestions and bug reports the next large update may not come exactly on time or contain what was originally planned
In-game Instructions Book We realize, from you guys (Thanks again for all of the constructive critisim) That having the instructions on a web page is not the most optimal system. We also have noticed and heard from you all, that the instructions are outdated and not in-depth enough. We will be changing to an in-game booklet that will have many pages on every single item or system in the game. To better explain each system we will be using text and images/illustrations to define how they work. This is what I will be working on now and for the next 10 or so hours. I'm hoping this system will stop any confusion you have been experiencing.
Sticks & Stones Confusion Because some sticks in-game are there just for decoration and others to be interacted with, we realize how users are finding this confusing for their first time. We are going to work on a different terrain detail that will stop this confusion from happening again.
Minor Additions We may also be adding a map. It will take a while to brainstorm how it should work and then if we come up with a solid system we will begin adding it. We are also going to tweak hunger. When you hunger bar is high it will slowly increase health over time. Hunger & Temp have been changed to decrease a little slower than before A known bug that will need to be fixed is our experience and levels. For some reason they are not updating(experience) until you level up. It will be fixed in the next hot patch!
OUTRO
Thank you, everyone. I hope you enjoy. If anyone has issues with the new update please email me or post in the forums and I will respond right away. If you have any suggestions or criticism I would love to hear it! See you all soon!