Full notes
Full Northern Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
- Gameplay
addedIn Sourwood, save could be made possible while fighting the flying witch, which would softlock the game. In The Forest Path, the water-monster arms could break out from the water. They now have a max allowed distance from origin.
Northern Journey changes
addedIn Sourwood, save could be made possible while fighting the flying witch, which would softlock the game. In The Forest Path, the water-monster arms could break out from the water. They now have a max allowed distance from origin.
In Sourwood, save could be made possible while fighting the flying witch, which would softlock the game. In The Forest Path, the water-monster arms could break out from the water. They now have a max allowed distance from origin.
Source
Changelog.gg summarizes and formats this update. How we read updates.
