Full notes
Full Northend Tower Defense update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Northend Tower Defense changes
Greetings Commanders,
We are thrilled to announce update V 0.9.6 of Northend Tower Defense, it's been an amazing experience with all of you. More than 2 years of hard work and great fun.
At Northend Games. We are committed to delivering a quality and unique experience to players around the world. With this game and any future games we have the "unique and quality first" approach.
Bayonet Rush
Shield Barrier
Campaign will never restart when you lose
Tutorials improved to cover more of the game abilities
Units rotations will feel smooth now, rather than snappy
Units and abilities unlocking is now divided in 2 categories, one unlocked by winning levels in campaign only, two by using HP
Archer will be unlocked by reaching wave 25
Enemy's M2 Mortar now does less damage and in less radius
Bazookas now do more damage to planes
Bofors now does more damage in a bigger radius
Canon now does more damage in a bigger radius
Artillery does more damage in a bigger radius
Reduced range on enemy's Half truck MG
Bayonet units as an ability and as a unit, can now attack transport trucks
Adjusted the setup for different reinforcement units in zombie mode
A lot of improvements in code and visually has been done to make the experience as smooth as possible
Main menu has been reworked to be more animated and interactive
Summary has been reworked to have better clarity on information and progression
Added an check box in options to remove icons on top of zombies
Added an check box to turn off hit blink
Added a Loadout button to main menu
More loading screens and tips have been added
Improved the commander visuals in UI
Unit colors in upgrades are now red to make it more clear
Added a lock icon on levels that hasn't been opened in freeplay
Added shine on deploying units and abilities icons in zombie mode
Removed shield icons on top of units in zombie mode
A lot of sounds have been added to improve the gameplay experience
New music has been added
Boss has been improved and fixed some bugs that caused enemies to spawn incorrectly
Fixed the starting default settings to make the game look best for new players
Tank ability button didn't get grayed after used out in some instances has been resolved
Radius indicator graphics get stuck in some instances has been resolved
In some instances player can build units on top of each other has been resolved
Fixed an instance where medic stopped healing
When planes fall down after the bazooka shooting them down they don't explode, they just disappear, has been resolved
Tutorial breaks in some instances has been resolved
If player played tutorial after finished it from campaign it will show the first level, what should happen it should go to main menu, has been resolved
Optimized bayonets upgrade in zombie mode
Units placements in zombie had issues, now has been resolved completely
Traps and reinforcements sometimes disappear in zombie mode, has been resolved
Often plane spawn instead of bazooka reinforcement in zombie mode, has been resolved
NETD now offers two modes the original NETD tower defense, and the zombie experience, Northend Tower Defense V 0.9.6 is up now, we will be working more on NETD, as players request, and we are extremely attentive to any rising bugs and issues in the game to keep polishing to deploy a seamless joyful experience.
Thank you for the community for each one of you for contributing to make the game better, and our lives better, hopefully we will meet your expectations always.
Source
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