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Steam News8 October 20214y ago

Weekly devlog #1

I decided to write devlog because I want to provide more news about game, but I have not enough cool screenshots and gifs still.

Full notes

Full North Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions1 change0 removals
  • Gameplay
  • Server
  • Fixes
addedCurrent development status I want to clarify development status before I will describe what I have done last week. Game development started quite a long time ago (actually in last November). But I have been developing game slowly and most part of time I have been doing nothing. Also I understood framework I'm had used was slow, so I decided to switch to new framework. And now I have to rewrite all game from scratch. So all beautiful screens and gifs was made in previous version of game. But I have some good news. I plan to overtake previous version and implement new mechanics at the end of October
changedRoads Trucks, buses, cars and humans will use in-game roads to move somewhere. So to make it work, I have to give player ability to build large road network and give transport ability to search optimal route to destination.
fixedWhat have I done last week? There is small list of things I have done (yes, it is really tiny): - Added player ability to build big road in one click - Added pathfinding between road tiles - Implemented debug option to visualize road "graph" - Implemented debug option to show current road route - Fixed a bug causing road tiles overlapping
addedRoad building simplifying Earlier to build road you have to put each tile separately, that was way too slow, so I added multiple tile building mode for objects like road.
addedRoad graph visualization I often come across things that don't work as they should in game development process. So I added debug mode where I can but buttons, toggles and other stuff to check how things work. I implemented road graph visualizing to check how graph was created. It helps a lot. I found the overlapping bug thanks to it.
addedPathfinding Transport has to choose optimal route to destination to drive through city. Therefore I added creation of road graph (from what player have built) and implemented A* algorithm to find optimal route between two point.

North Frontier changes

addedCurrent development status I want to clarify development status before I will describe what I have done last week. Game development started quite a long time ago (actually in last November). But I have been developing game slowly and most part of time I have been doing nothing. Also I understood framework I'm had used was slow, so I decided to switch to new framework. And now I have to rewrite all game from scratch. So all beautiful screens and gifs was made in previous version of game. But I have some good news. I plan to overtake previous version and implement new mechanics at the end of October
changedRoads Trucks, buses, cars and humans will use in-game roads to move somewhere. So to make it work, I have to give player ability to build large road network and give transport ability to search optimal route to destination.
fixedWhat have I done last week? There is small list of things I have done (yes, it is really tiny): - Added player ability to build big road in one click - Added pathfinding between road tiles - Implemented debug option to visualize road "graph" - Implemented debug option to show current road route - Fixed a bug causing road tiles overlapping
addedRoad building simplifying Earlier to build road you have to put each tile separately, that was way too slow, so I added multiple tile building mode for objects like road.
addedRoad graph visualization I often come across things that don't work as they should in game development process. So I added debug mode where I can but buttons, toggles and other stuff to check how things work. I implemented road graph visualizing to check how graph was created. It helps a lot. I found the overlapping bug thanks to it.

I decided to write devlog because I want to provide more news about game, but I have not enough cool screenshots and gifs still.

Current development status I want to clarify development status before I will describe what I have done last week. Game development started quite a long time ago (actually in last November). But I have been developing game slowly and most part of time I have been doing nothing. Also I understood framework I'm had used was slow, so I decided to switch to new framework. And now I have to rewrite all game from scratch. So all beautiful screens and gifs was made in previous version of game. But I have some good news. I plan to overtake previous version and implement new mechanics at the end of October

Roads Trucks, buses, cars and humans will use in-game roads to move somewhere. So to make it work, I have to give player ability to build large road network and give transport ability to search optimal route to destination.

What have I done last week? There is small list of things I have done (yes, it is really tiny): - Added player ability to build big road in one click - Added pathfinding between road tiles - Implemented debug option to visualize road "graph" - Implemented debug option to show current road route - Fixed a bug causing road tiles overlapping

Road building simplifying Earlier to build road you have to put each tile separately, that was way too slow, so I added multiple tile building mode for objects like road.

Road graph visualization I often come across things that don't work as they should in game development process. So I added debug mode where I can but buttons, toggles and other stuff to check how things work. I implemented road graph visualizing to check how graph was created. It helps a lot. I found the overlapping bug thanks to it.

Pathfinding Transport has to choose optimal route to destination to drive through city. Therefore I added creation of road graph (from what player have built) and implemented A* algorithm to find optimal route between two point.

Route visualization As with road graph, I added visualization for route, to check how it works. And it works majestic! I can simply click on road tile and on another and route will be created!

What's next? I'm going to add lanes differentiation for roads, so transport can move in 2 directions. Also I want to add simple car or something like that, which will ride on roads. Write what you think about such format

Source

Steam News / 8 October 2021

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