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Steam News1 July 20233y ago

Update V1.9.4.1 - Improved checkpoint system + more balance changes!

Okay, guys, so the checkpoint system I implemented was meant to be used in a single area. If you moved to the next one, it would disappear.

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedOkay, guys, so the checkpoint system I implemented was meant to be used in a single area. If you moved to the next one, it would disappear. However, I understand why that may have caused some confusion, so I have made a change. Now, your checkpoint will remain even if you move to the next area.
changedChanges in this update: • Checkpoints now remain active for one area higher. • Hearts now spawn on every level, regardless of whether you are carrying a checkpoint from the previous area. This means that if you use them strategically, you can use up to 2 checkpoints per area. •I added a new mechanic where your health regenerates if you are standing next to your checkpoint. •Saw's pushback has been decreased. •Also, the flies' pushback has been decreased. •Lasers no longer kill you instantly; they now inflict damage instead. •The Red light, Green light mechanic will no longer kill you if you are at full health, but it will deal 99% damage. •Transforming flying creatures no longer deal any damage, but I have made them faster and smarter. •Fixed a bug that sometimes caused the screen to go completely black when NoRoY died.

NoRoY changes

changedOkay, guys, so the checkpoint system I implemented was meant to be used in a single area. If you moved to the next one, it would disappear. However, I understand why that may have caused some confusion, so I have made a change. Now, your checkpoint will remain even if you move to the next area.
changedChanges in this update: • Checkpoints now remain active for one area higher. • Hearts now spawn on every level, regardless of whether you are carrying a checkpoint from the previous area. This means that if you use them strategically, you can use up to 2 checkpoints per area. •I added a new mechanic where your health regenerates if you are standing next to your checkpoint. •Saw's pushback has been decreased. •Also, the flies' pushback has been decreased. •Lasers no longer kill you instantly; they now inflict damage instead. •The Red light, Green light mechanic will no longer kill you if you are at full health, but it will deal 99% damage. •Transforming flying creatures no longer deal any damage, but I have made them faster and smarter. •Fixed a bug that sometimes caused the screen to go completely black when NoRoY died.

Okay, guys, so the checkpoint system I implemented was meant to be used in a single area. If you moved to the next one, it would disappear. However, I understand why that may have caused some confusion, so I have made a change. Now, your checkpoint will remain even if you move to the next area.

I have also made further adjustments to the difficulty level on this update. I believe it feels very balanced now. But, as always, I'm open to suggestions and feedback.

Changes in this update: • Checkpoints now remain active for one area higher. • Hearts now spawn on every level, regardless of whether you are carrying a checkpoint from the previous area. This means that if you use them strategically, you can use up to 2 checkpoints per area. •I added a new mechanic where your health regenerates if you are standing next to your checkpoint. •Saw's pushback has been decreased. •Also, the flies' pushback has been decreased. •Lasers no longer kill you instantly; they now inflict damage instead. •The Red light, Green light mechanic will no longer kill you if you are at full health, but it will deal 99% damage. •Transforming flying creatures no longer deal any damage, but I have made them faster and smarter. •Fixed a bug that sometimes caused the screen to go completely black when NoRoY died.

Source

Steam News / 1 July 2023

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