What changed
2 fixes0 additions0 changes0 removals
fixedMajorFixed Frenzy Idle mastery not giving correct critical hit bonus
fixedMinorFixed some skills that weren't using main hand when attacking/dealing damage, such as Whirlwind, Chain Lightning, Thunderstrike, Frozen Arrow, Elemental Seal, Tornado and some unique item effects - Fixed some unique medium gloves that weren't scaling Evasion correctly - Fixed Mark of the Chosen - Doom mastery display issue - Fixed Fade - Shadow Assassin mastery that wasn't applying damage correctly - Fixed Beast Within - Snake's Dexterity mastery that wasn't applying dexterity correctly - Fixed Necromancer summon skills with idle masteries so they use the correct amount of maximum minions - Fixed Mage Poison Cloud idle mastery so that it requires the previous idle node when allocating - Fixed Mage Poison Cloud Heal mastery that didn't heal correctly - Fixed Might - Sturdiness mastery that wasn't applying damage reduction correctly - Fixed Intimidate - Wound and Mock masteries that didn't apply to monsters correctly - Fixed Infernal Blast - Multiple explosions mastery tooltip - Fixed UI scaling issues in the Stash Cleanup window - Fixed Iceberg unique 1-handed axe that didn't proc when the target was slain by Whirlwind - Fixed localization issues
Nordicandia changes
fixedFixed Frenzy Idle mastery not giving correct critical hit bonus
fixedFixed some skills that weren't using main hand when attacking/dealing damage, such as Whirlwind, Chain Lightning, Thunderstrike, Frozen Arrow, Elemental Seal, Tornado and some unique item effects - Fixed some unique medium gloves that weren't scaling Evasion correctly - Fixed Mark of the Chosen - Doom mastery display issue - Fixed Fade - Shadow Assassin mastery that wasn't applying damage correctly - Fixed Beast Within - Snake's Dexterity mastery that wasn't applying dexterity correctly - Fixed Necromancer summon skills with idle masteries so they use the correct amount of maximum minions - Fixed Mage Poison Cloud idle mastery so that it requires the previous idle node when allocating - Fixed Mage Poison Cloud Heal mastery that didn't heal correctly - Fixed Might - Sturdiness mastery that wasn't applying damage reduction correctly - Fixed Intimidate - Wound and Mock masteries that didn't apply to monsters correctly - Fixed Infernal Blast - Multiple explosions mastery tooltip - Fixed UI scaling issues in the Stash Cleanup window - Fixed Iceberg unique 1-handed axe that didn't proc when the target was slain by Whirlwind - Fixed localization issues
Major
- Fixed Frenzy Idle mastery not giving correct critical hit bonus
Minor
- Fixed some skills that weren't using main hand when attacking/dealing damage, such as Whirlwind, Chain Lightning, Thunderstrike, Frozen Arrow, Elemental Seal, Tornado and some unique item effects - Fixed some unique medium gloves that weren't scaling Evasion correctly - Fixed Mark of the Chosen - Doom mastery display issue - Fixed Fade - Shadow Assassin mastery that wasn't applying damage correctly - Fixed Beast Within - Snake's Dexterity mastery that wasn't applying dexterity correctly - Fixed Necromancer summon skills with idle masteries so they use the correct amount of maximum minions - Fixed Mage Poison Cloud idle mastery so that it requires the previous idle node when allocating - Fixed Mage Poison Cloud Heal mastery that didn't heal correctly - Fixed Might - Sturdiness mastery that wasn't applying damage reduction correctly - Fixed Intimidate - Wound and Mock masteries that didn't apply to monsters correctly - Fixed Infernal Blast - Multiple explosions mastery tooltip - Fixed UI scaling issues in the Stash Cleanup window - Fixed Iceberg unique 1-handed axe that didn't proc when the target was slain by Whirlwind - Fixed localization issues