In this update4
Full notes
Full Nordhold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Nordhold changes
Version 1.0.5
With this patch, we're delivering several milestone elements from our planned roadmap (see below), including:
launch a new season!
add a new banner system
deliver significant QoL and bug fixes!
New / Changes
GENERALIST BANNER SYSTEM: Choose 2 banners from 5 different tower types and earn a powerful specialization as a reward!
NEW SEASON: A new season has begun – many things have changed. You can still view the results of the last season. The following badges are awarded for the previous season:
Endless Mode Scaling Modifiers: Enemies gain special resistance scaling over time. In turn, spell base damage now scales as well.
Shadow Tornados (Tornado x Shadow Fusion) now trigger Darkness (Shadow Banner effect), but no longer trigger Overdose (Shadow Banner)
Frost spells now override Frost Tower effects (and cannot be overwritten by Frost Towers)
Reroll function for Hero Choice added via a new Hero Tower Meta Perk
Added button to open chests (for cases where visibility is blocked)
City-building icons now change color based on the upgrade completion of their respective building
Major bug fixes
Fixed special case of invisible chests
Fixed bug preventing spells from being triggered
Improved savegame stability
Fixed rare bug in later waves where bosses could become immortal
Fixed rare bug in later waves where health bars disappeared
Adjustments
Doom Scattering (Raven x Tornado Fusion): Initial: 20% → 30% Banner upgrades: 6/8/14% → 9/12/21%
Clinking Mastery (Raven x Frost Fusion): Initial: 200% → 300% Banner upgrades: 60/80/140% → 90/120/210%
Precision Shots (Arrow x Mortar Fusion): Initial: 90% → 120% Banner upgrades: 30/40/70% → 40/55/95%
Shadow Tornado (Tornado x Shadow Fusion): Duration: 200 → 130 Banner Duration: 20/30/40 → 9/12/21 Damage: 400% → 200% Banner Damage: 120/160/280% → 60/80/140%
Squall (Tornado Banner): Initial: +73/87/130 → +90/120/210% Upgrades: +43/57/100 → +60/80/140%
Stormbringer (Tornado Banner): +18/24/42% → +21/28/50%
Wide Blast (Volcano Mortar Banner): +15/20/35% → +20/27/47%
Runestone Tower Fire Rate: 7 → 6
Scorching (Runestone x Tornado Fusion): Initial: 40% → 30% Banner upgrades: 12/16/28% → 9/12/21%
Spiral of Pain (Shadow x Tornado Fusion): Initial: 30% → 40% Banner upgrades: 9/12/21% → 12/16/28%
Prism damage transfer from previous towers: 70% → 60%
Frost Tower: Max Slow Amount: 80% → 75% Freeze immunity after being frozen: 0.5s → 1s
Frost Magician Global Cooldown: 15s → 20s
Auto-banish of irrelevant perks after entering Endless Mode (e.g. more branching possible)
Removed downside from Guild Obligation (no longer disables Goldmine)
Removed downside from The One Standard (Fusions/Uniques no longer restricted)
Best Selection (University, Luck Tree): Chance for banners in chests: 5x → 10x
Path of Bounty: Next Boss HP Boost: 30% → 50%
Hero Tower Specializations now grant more of the original spell damage: 50% → 70%
Greedgem (Rare Relic): +100% → +200%
Seal of Constancy and Golden Incentive (Common Relics) have swapped downsides
Mill Specializations buffed: +4 Wheat per Worker, +20 passive Wheat production
All other Resource Building Specializations buffed: +2 per Worker
Buffed University Perks: Luck Tree: Market rerolls: 2 → 3 War Tree: Enemy Analysis: +80% → +100% crit damage Economy Tree:
- Trade Networks: 2 → 3 gold per ship
- Golden Era: 60 → 80 gold per wave
- Conservation: 20% → 30% worker cost reduction
- Honey Ale: 40% → 60% beer bonus productivity
Starter Bonuses to choose, when you start a new run: Wheat: 40 → 50 Stone: 50 → 55
Improvements
Performance optimization (especially with Runestone–Prism chains)
Trade stack size in the Trading Post can now exceed 100
Forges now display which towers are being buffed
Specialized Workshop now directly shows which tower will be affected
Improved perk refresh timing
Fixed bug where Enemy Bane achievement didn’t count on all difficulties
Clearing Master (Workshop Spec) now shows its effect when hovering over build resources
0-gold tower upgrades are now purchasable even when using Final Rags (debt relic)
VFX reduction setting now affects all visual effects
Message now appears if no more offers can be made due to empty loot pool (UI fades out)
Fixed bug where DPS of last wave in leaderboard was capped at 2.1b
Corrected Focus Rune (Runestone Banner) calculation
Holding right-click to move the map no longer cancels spells/tower/outpost placement
Improved visibility of high levels in Outpost heatmap
Fixed bug where Artifact of Determination expiration removed auto level-up on some towers
Fixed visual inconsistency where towers had no color difference on medium graphics
Adjusted relic counter position/size to avoid overlap
Fixed bug where chest drop tiles could block future frost/burn fields
Fixed cloning issue with tower level-up groups
Improved translations
Mouse buttons can now be assigned in keybindings
Roadmap Update
This also allows us to update our roadmap - the yellow ticks visualize topics for which we have already partially delivered the scope of the planned content with the patch - but as you can see, there's more to come:
Thanks again to all the valuable feedback from the community - we read everything, whether Discord, Review, Youtube comment or Steam Discussion post: THANK YOU! Also thanks to all the feedback from the beta - Reminder: If you want to help us test the next upcoming content: https://store.steampowered.com/news/app/3028310/view/506198441910601078
Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
Source
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