Full notes
Full NOOR update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Performance
- UI and audio
This week brought some intense new combat mechanics to the game.
First up, the new Evil Wizard enemy. He might be slow-moving, but do not let that fool you, his aim is deadly accurate, and he will snipe you from a massive distance!
We also added a crazy new physics mechanic. Enemies can now physically push you around and literally smash you through crates! You have to watch your positioning now, because getting knocked into an explosive barrel will deal massive extra damage.
On the technical side, FSR 3.1 support is now officially available as an option, unlocking a huge performance boost and smoother framerates for your playthrough.
We wrapped it all up by smoothing out the UI and squashing a few lingering bugs.
We will have another update for you next week!
Thank you!
Qusai~
Source
Changelog.gg summarizes and formats this update. How we read updates.
