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Steam News22 June 20269d ago

Weekly Dev Update

Hey everyone, this week was all about major upgrades and polishing the core experience. We completely rebuilt the desert area from the ground up and added volumetric fog to create a much more immersive atmosphere.

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Hey everyone!

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedThis week brought some intense new combat mechanics to the game.
addedFirst up, the new Evil Wizard enemy. He might be slow-moving, but do not let that fool you, his aim is deadly accurate, and he will snipe you from a massive distance!
addedWe also added a crazy new physics mechanic. Enemies can now physically push you around and literally smash you through crates! You have to watch your positioning now, because getting knocked into an explosive barrel will deal massive extra damage.
changedOn the technical side, FSR 3.1 support is now officially available as an option, unlocking a huge performance boost and smoother framerates for your playthrough.
changedWe wrapped it all up by smoothing out the UI and squashing a few lingering bugs.

This week brought some intense new combat mechanics to the game.

First up, the new Evil Wizard enemy. He might be slow-moving, but do not let that fool you, his aim is deadly accurate, and he will snipe you from a massive distance!

We also added a crazy new physics mechanic. Enemies can now physically push you around and literally smash you through crates! You have to watch your positioning now, because getting knocked into an explosive barrel will deal massive extra damage.

On the technical side, FSR 3.1 support is now officially available as an option, unlocking a huge performance boost and smoother framerates for your playthrough.

We wrapped it all up by smoothing out the UI and squashing a few lingering bugs.

We will have another update for you next week!

Thank you!

Qusai~

Source

Steam News / 22 June 2026

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