Full notes
Full Nonentity Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Fixes
- Gameplay
- Workshop
Nonentity Galaxy changes
Feature Additions & Bug Fixes Version 1.6.6.22
Added story replay function, UI located in the upper left corner of the recycle bin
Fixed shop misalignment issue
Fixed issue where the "Charge at the Start of Battle" status was not working
Fixed issue where some status effects were not working after deploying a starship
Fixed issue where core effects triggered multiple times
Fixed starship deployment display issue
Fixed issue where the initial charge count of modules was not displayed
Fixed issue where the reserve library limit was incorrect
Attempted to fix the issue of active modules freezing
Supports 3440x1440 windowed resolution
Starship Vanguard trigger sequence Fixed sequence
Fixed occasional issue with the exit game button malfunctioning
Optimized the Personnel Department's user interface in the envelope section
Fixed incorrect descriptions of some starships and modules
Fixed some typos in the text
Increased the speed of Truth projectiles
Fixed issues with the Fusion Hangar
Fixed the triggering issue of Thunder of the Night and optimized its values
Features under development:
One-click purchase function for missing parts in saved fleets
Workshop support
This is our first time making a game, and due to a lack of development experience, supporting the Workshop at the game's core is currently very difficult wwwww. We plan to support a limited number of features first, and then gradually add support and iterate based on specific circumstances and mod author needs.
Thank you for your understanding and support!
Source
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