In this update7
Full notes
Full None Shall Intrude: Descent update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we have big fundemantal changes to emphasize and improve on the fantasy of playing a Raid Boss, along with difficulty balancing.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
None Shall Intrude: Descent changes
Major Changes
Starting HP increased to 50000.
Healing to full after combat is removed, it instead happens now after every raid.(every 5 map move)
All numbers are changed and scaled higher (x100)
You can now change your Boss Mechanics before every raid fight.
Army Nodes have been added.
Ulti Cards have been added.
Army Nodes
We have added a new node type called Army Node. This node does not have any Hero units in it. It is basically a horde of fodder units attacking you.
Goal
Showcase aoe/cleave cards and interactions without having to deal with single targeting a Hero. Less stressful fight where players can learn/experiment with game mechanics.
Reward
Gain +100 attack permanently.
Goal
We are introducing new ways to increase your damage so tile interactions are not mandatory to reach high damage but instead a bonus way of dealing damage in base difficulty.
Ultimate Cards
We are intruducing a new card type: Ultimate cards (ULTI). These are a "one time only use" cards that disappear from your deck completely after use. They are very strong cards that are there for you to use in case of emergency.
There's currently 2 Ultimate cards:
Blue Flames: Deal 5000 damage. Single target
Rejuvenation: Heal 5000.
Balance
Fireball damage increase by 50%
Firebreath damage increased by 25%
Starting deck now has 1 more Firebreath card
All enemy HP and attacks are revisited
Smileman damage reduced by 50%. He now appears after layer 4 instead of 3 on map. He no longer appears in a raid fights.
Green Menace now appear after layer 4 instead of 3 on map. He no longer appears in a raid fights.
Reinforcements and Heroism are delayed for 2 turns. (was turn 8, now turn 10)
Random events rewards have been scaled for new HP rules
- Bottled Life reworkedHeal -> Deal 100 damage to Hero for each Lava tile when a new hand starts.
Guiled Vanity reworked: Firebreath now
heal-> grants armor for total damage dealt.Petrified Dragon Bones reworked: Now works in Phase 2.
Heal 20-> Gain 30 Rage every turn.- Inferno BlastAP cost reduced from 12 to 8
Fury: Now grants 30 rage if inhale. (was 20)
- Preparationis now a rare card. AP cost reduced from 1 to 0
- Advanced TacticsDamage increased from 2000 to 3000
Bugs
Settings apply button fixed for widescreen support.
UI
Tile tooltip explanations are fixed
Missing sounds of some hero attacks have been added
Added a new legend in map to show what icons mean.
Added tooltips in claim rewards scene.
Language
Fixed Ukranian language mistakes. Fixed Russian language mistakes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
