What changed
0 fixes2 additions0 changes0 removals
addedWe spent four months transitioning NONAME from Unity to the Godot engine, writing optimal code and thinking a lot about the direction of the game. We realized that the game had a high barrier to entry for newcomers, so we planned to utilize a story mode to mitigate this and make it more natural to learn. With the development of AI in 2025, we were half excited and half terrified that AI could take over graphically. DISCAT GAMES is somewhat positive about AI and declares that it can be used for UI, but not for main graphics and illustrations.
addedWith the switch to the Godot engine, NONAME changed drastically. For now, NONAME will be updated to version 0.8.003, with only basic AI matches, and the story will be updated later, with version 1.0 coming later this year. We added a new faction, the Woomer. The Woomer are a jungle-dwelling faction whose skills include invisibility, corpse flowers, and stacking spears to increase their health.
NONAME changes
addedWe spent four months transitioning NONAME from Unity to the Godot engine, writing optimal code and thinking a lot about the direction of the game. We realized that the game had a high barrier to entry for newcomers, so we planned to utilize a story mode to mitigate this and make it more natural to learn. With the development of AI in 2025, we were half excited and half terrified that AI could take over graphically. DISCAT GAMES is somewhat positive about AI and declares that it can be used for UI, but not for main graphics and illustrations.
addedWith the switch to the Godot engine, NONAME changed drastically. For now, NONAME will be updated to version 0.8.003, with only basic AI matches, and the story will be updated later, with version 1.0 coming later this year. We added a new faction, the Woomer. The Woomer are a jungle-dwelling faction whose skills include invisibility, corpse flowers, and stacking spears to increase their health.
We spent four months transitioning NONAME from Unity to the Godot engine, writing optimal code and thinking a lot about the direction of the game. We realized that the game had a high barrier to entry for newcomers, so we planned to utilize a story mode to mitigate this and make it more natural to learn. With the development of AI in 2025, we were half excited and half terrified that AI could take over graphically. DISCAT GAMES is somewhat positive about AI and declares that it can be used for UI, but not for main graphics and illustrations.
With the switch to the Godot engine, NONAME changed drastically. For now, NONAME will be updated to version 0.8.003, with only basic AI matches, and the story will be updated later, with version 1.0 coming later this year. We added a new faction, the Woomer. The Woomer are a jungle-dwelling faction whose skills include invisibility, corpse flowers, and stacking spears to increase their health.
And that was Discat from DiscatGames.