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Steam News22 September 201510y ago

New Update: NoLimits 2.2 Released

We recently released a new major update for NoLimits 2 with lots of new features. Steam users will automatically receive this update using the Steam client. http://www.youtube.com/watch?

Full notes

Full NoLimits 2 Roller Coaster Simulation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes20 additions8 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Server
  • Maps
addedWe recently released a new major update for NoLimits 2 with lots of new features. Steam users will automatically receive this update using the Steam client. http://www.youtube.com/watch?v=Fp9YWceUezg Here is a list of the most important changes:
addedAdded Direct3D 11 renderer for improved performance and compatibility
addedAdded SLI/CrossFire detection and multi-GPU optimizations
addedAdded telemetry server
addedAdded high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
addedAdded automatic key frame playback option

We recently released a new major update for NoLimits 2 with lots of new features. Steam users will automatically receive this update using the Steam client. http://www.youtube.com/watch?v=Fp9YWceUezg Here is a list of the most important changes:

  • Added Direct3D 11 renderer for improved performance and compatibility

  • Added SLI/CrossFire detection and multi-GPU optimizations

  • Added telemetry server

  • Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)

  • Added automatic key frame playback option

  • Added methods for controlling key frame animation

  • Added loading and assigning second UV map

  • Added Fake Water Sort Option to NL2MAT Editor

  • Added Pre-Multiply-Alpha option

  • Added option to turn off lens flare effect

  • Added chromatic abberation post effect

  • Added 4 new prefab supports with track default connector

  • Added crosstie spacing option

  • Added dim option for supports and prefabs, can be used for indoor coasters

  • Added new default physics model v2.2

  • New coaster style Gerstlauer Infinity Coaster

  • New coaster style Gerstlauer Infinity 2 Coaster

  • New park Storm Valley with Gerstlauer Infinity coasters

  • New park Venom with Gerstlauer Infinity coaster

  • Improved motion blur video capturing

  • Improved dynamic sky

  • Improved depth-of-field effect

  • Improved soft sprites on water surfaces

  • Improved crosstie spacing on Hyper and Rocket coaster styles

  • Improved fading of rail support connectors and track hardware in tunnels

  • Updated Oculus Runtime (using SDK 0.6)

  • Bug fixes and optimizations

-The NL Dev Team

Source

Steam News / 22 September 2015

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