Full notes
Full NoLimits 2 Roller Coaster Simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
- Server
- Maps
We recently released a new major update for NoLimits 2 with lots of new features. Steam users will automatically receive this update using the Steam client. http://www.youtube.com/watch?v=Fp9YWceUezg Here is a list of the most important changes:
Added Direct3D 11 renderer for improved performance and compatibility
Added SLI/CrossFire detection and multi-GPU optimizations
Added telemetry server
Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
Added automatic key frame playback option
Added methods for controlling key frame animation
Added loading and assigning second UV map
Added Fake Water Sort Option to NL2MAT Editor
Added Pre-Multiply-Alpha option
Added option to turn off lens flare effect
Added chromatic abberation post effect
Added 4 new prefab supports with track default connector
Added crosstie spacing option
Added dim option for supports and prefabs, can be used for indoor coasters
Added new default physics model v2.2
New coaster style Gerstlauer Infinity Coaster
New coaster style Gerstlauer Infinity 2 Coaster
New park Storm Valley with Gerstlauer Infinity coasters
New park Venom with Gerstlauer Infinity coaster
Improved motion blur video capturing
Improved dynamic sky
Improved depth-of-field effect
Improved soft sprites on water surfaces
Improved crosstie spacing on Hyper and Rocket coaster styles
Improved fading of rail support connectors and track hardware in tunnels
Updated Oculus Runtime (using SDK 0.6)
Bug fixes and optimizations
-The NL Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
