After fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deploymen
Full notes
Full Nodrog's Fortress update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Balance
Server
Compatibility
added[Improvements / Bug Fixes] - Sync Error fix caused by a Vector3 used in FX spawning. - Stand Ground and Seek and Destroy do not autocomplete unless a valid target is found. - Targeting FX now displays an execution progress bar. - Major performance gains from edits to text rendering and from standardizing shader usage/optimizing render layers. - Major overhaul of the Soundscape to eliminate reused audio and create more consistency across Ability types. - Dialogue box overhaul, including new chatter audio. - Creatures immune to Physical Damage (Bunnies) are no longer damaged from force reactions. - Mace has been buffed to 4 Damage and 3 Force Damage. - The Assassin's AI no longer stacks poison blades anytime it has the Stamina, making them a bit more dangerous as they will better utilize their other Special Abilities. - The Summoner adds Haste to their Spell List. - Story Progress UI added to Main Menu. - More sounds were added to Stupid Mode. Wait, there's a Stupid Mode?
changed[Custom Host] - A Server build of the game is included in the streaming assets folder with instructions on how to host your own server.
changed[Final Story Pre-Release Update] - The Story is done and is in the final testing phases. We will be announcing the release date soon!
Nodrog's Fortress changes
added[Improvements / Bug Fixes] - Sync Error fix caused by a Vector3 used in FX spawning. - Stand Ground and Seek and Destroy do not autocomplete unless a valid target is found. - Targeting FX now displays an execution progress bar. - Major performance gains from edits to text rendering and from standardizing shader usage/optimizing render layers. - Major overhaul of the Soundscape to eliminate reused audio and create more consistency across Ability types. - Dialogue box overhaul, including new chatter audio. - Creatures immune to Physical Damage (Bunnies) are no longer damaged from force reactions. - Mace has been buffed to 4 Damage and 3 Force Damage. - The Assassin's AI no longer stacks poison blades anytime it has the Stamina, making them a bit more dangerous as they will better utilize their other Special Abilities. - The Summoner adds Haste to their Spell List. - Story Progress UI added to Main Menu. - More sounds were added to Stupid Mode. Wait, there's a Stupid Mode?
changed[Custom Host] - A Server build of the game is included in the streaming assets folder with instructions on how to host your own server.
changed[Final Story Pre-Release Update] - The Story is done and is in the final testing phases. We will be announcing the release date soon!
After fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deployments and my ability to address issues quickly couldn't be passed up and we should be back on a faster update schedule. Please enjoy! I hope you like the changes. Let me know if you encounter any bugs or have any feature requests!
[Improvements / Bug Fixes] - Sync Error fix caused by a Vector3 used in FX spawning. - Stand Ground and Seek and Destroy do not autocomplete unless a valid target is found. - Targeting FX now displays an execution progress bar. - Major performance gains from edits to text rendering and from standardizing shader usage/optimizing render layers. - Major overhaul of the Soundscape to eliminate reused audio and create more consistency across Ability types. - Dialogue box overhaul, including new chatter audio. - Creatures immune to Physical Damage (Bunnies) are no longer damaged from force reactions. - Mace has been buffed to 4 Damage and 3 Force Damage. - The Assassin's AI no longer stacks poison blades anytime it has the Stamina, making them a bit more dangerous as they will better utilize their other Special Abilities. - The Summoner adds Haste to their Spell List. - Story Progress UI added to Main Menu. - More sounds were added to Stupid Mode. Wait, there's a Stupid Mode?
[Custom Host] - A Server build of the game is included in the streaming assets folder with instructions on how to host your own server.
[Final Story Pre-Release Update] - The Story is done and is in the final testing phases. We will be announcing the release date soon!
[Known Issues] - Online Matches can still end with a Sync Error despite many strides to combat the Demon(s) that could be causing them, though it has been some time since I have seen them. Each player involved in a Sync error is given a free point for the trouble as I continue to gather data and find the weak links in the deterministic chain.