Full notes
Full Nodes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Bug fixes: - Reduced max text scaling in notification window - Tooltip is now in front of unlocked node count in unlock nodes window - Set uniform text size for checklist - Fixed node information window export panel buttons too dark - Fixed UI and text scaling for exit game window
Changes: - Implemented "Prestige" system. Reset your game for permanent boosts. - Reduced price for initial shop nodes to 200 - Reduced unlock tree node costs (More info below) - Reduced incoming bolt resource need for LunchBot3000, from 5000 to 500
Resource cost reduction detailed:
Ancient dirt = 3000 -> 700 coal = 700 -> 350 stone = 650 -> 400 copper ore = 3700 -> 1500 iron ore = 2500 -> 1500 ilmenite = 2400 -> 1700 dirt clump = 4000 -> 2000 gold nugget = 4600 -> 2500 poisonous mushroom = 650 -> 300 mortar and pestle = 2000 -> 1000 yarn = 3000 -> 1500 grains = 1000 -> 500 awereed = 700 -> 350 pinecone = 700 -> 350 wood = 2500 -> 1200
Source
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