HomeGamesUpdatesPricingMethodology
Steam News16 March 20242y ago

Changes in the behavior of enemy units (AI)

Hi there! Over the past few days, I've been completely overhauling the AI opponents, and it seems like they're in a good state now. Here's how it works now: Clusters of buildings are identified.

Full notes

Full NodeLord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedClusters of buildings are identified. Those with houses are rated better—trolls can smell dwarves!
changedIf a troll doesn't see anything interesting (trolls have a field of view and react accordingly), it heads towards the best cluster of buildings.
changedIf a building is within a troll's field of view, the troll will attack it.
changedIf a wall is within a troll's field of view, the troll will attack it.
changedIf a troll sees a building but a wall blocks its path, it will try to go around it. If there's no gap in the wall within its field of view, it will destroy the wall first.
changedThis should make troll behavior a bit more predictable and enjoyable. No more searching for a gap in the wall from the other end of the map!

NodeLord changes

changedClusters of buildings are identified. Those with houses are rated better—trolls can smell dwarves!
changedIf a troll doesn't see anything interesting (trolls have a field of view and react accordingly), it heads towards the best cluster of buildings.
changedIf a building is within a troll's field of view, the troll will attack it.
changedIf a wall is within a troll's field of view, the troll will attack it.
changedIf a troll sees a building but a wall blocks its path, it will try to go around it. If there's no gap in the wall within its field of view, it will destroy the wall first.

Hi there! Over the past few days, I've been completely overhauling the AI opponents, and it seems like they're in a good state now.

Here's how it works now:

  • Clusters of buildings are identified. Those with houses are rated better—trolls can smell dwarves!

  • If a troll doesn't see anything interesting (trolls have a field of view and react accordingly), it heads towards the best cluster of buildings.

  • If a building is within a troll's field of view, the troll will attack it.

  • If a wall is within a troll's field of view, the troll will attack it.

  • If a troll sees a building but a wall blocks its path, it will try to go around it. If there's no gap in the wall within its field of view, it will destroy the wall first.

This should make troll behavior a bit more predictable and enjoyable. No more searching for a gap in the wall from the other end of the map!

I hope you'll enjoy playing with these changes!

Source

Steam News / 16 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.