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Full Node Body update
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Repeated intro
Hey everyone,
Martin here 👋 Welcome to Node Body!
Mark your calendars: the full launch is April 24.
After my previous projects, I wanted to build something radically different. Something faster and more visceral full of living machines, rising pressure, and whatever is waiting in the next wave.
The result is a strange little blend of arcade survival and real-time strategy.
I poured a lot of what I love into it: crunchy CRT aesthetics, messy node webs, the satisfying pop of connecting parts mid-fight, and those addictive runs where everything clicks and you become unstoppable. This time, it's all tied to real combat tension.
What to look forward to:
Deep organism building
Cold, glitchy arcade world
Minimalist CRT visuals
Complex loadouts and mutation upgrades
Satisfying build-craft under fire
Rising waves and failing systems
Things waking up in the swarm
As a solo developer, getting here has been a journey. You can check out the page right now and get ready for release.
I hope you have a great time with Node Body
Source
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